梦之形

梦之形

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Crit System Mod
   
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12 月 10 日 上午 2:27
12 月 11 日 上午 2:53
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Crit System Mod

描述
Crit System Mod

此模組為記憶與精華添加暴擊傷害增幅(但是非暴擊判定)
暴擊增幅算法 -> 暴擊等級 x 暴擊傷害
#暴擊等級 = 超額暴率給予的暴擊加成,詳情查看官方遊戲說明

功能皆可透過 設定齒輪 調整。

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◆ 模組功能說明
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● 自動偵測 PureDamage(自傷)
自殘造成的傷害不會暴擊,避免暴擊傷害導致玩家自爆。

● Pain 與類似的精華的連鎖傷害
繼承造成的連鎖傷害不會重複暴擊,避免暴擊循環。 目前苦痛精華有些問題,暫無法修正。

● 自訂技能暴擊
- 技能暴擊率 = CritChancePerLevel × 技能等級
- 可選擇是否加上角色暴擊率 (UseCharacterCritChance)

● 精華(Gem)暴擊
- 可選擇是否啟用 (EnableGemCrit)
- 特定精華(如 Ricochet、Accuracy)會強制禁止暴擊,避免連鎖暴擊爆炸性失控。

● 投射物、特殊來源暴擊控制
模組會自動偵測帶有特殊名稱的投射物(Ricochet/Accuracy/PureWhite/Pain)並禁用其暴擊。

● 召喚物暴擊同步 (不是用原本的暴擊效果,繼承施法者暴擊傷害增傷)
召喚物會同步施法者的:
- 暴擊率
- 暴擊傷害倍率
- 超額暴擊倍率


可調整:
- CritChancePerLevel:技能每級暴擊率
- DefaultCritAmp:基礎暴傷倍率基準(記憶或精華所套用的暴傷增幅 普攻無法裝備精華 但是記憶可以 自行斟酌設定)
- UseCharacterCritChance:是否套用角色暴擊率
- EnableCritSystem:總開關
- EnableGemCrit:是否啟用精華暴擊(強制套用角色暴擊率)
- DebugMode:顯示更多暴擊訊息(控制台顯示)

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◆ 相容性
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✔ 單機
✔ 多人遊戲
✔ 所有職業技能
✔ 召喚物

Crit System Mod

This mod adds critical damage amplification to Memories and Gems
#Skills do not trigger real critical hits.
#They only receive critical damage bonuses without being treated as a critical-hit event.

Critical Damage Formula
→ Crit Level × Critical Damage Multiplier
(See the official game guide for explanations on crit levels gained from overflow crit chance.)

All features can be configured in the Mod Settings menu.

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◆ Mod Features
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● PureDamage (Self-Damage) Auto-Detection

Self-inflicted damage will never crit, preventing accidental self-destruction from amplified crit damage.

● Pain Gem & Similar Chain Effects

Chain damage inherited from Pain or similar effects will not re-crit, preventing infinite crit loops.
(Currently, Pain has some issues that cannot be fully fixed yet.)

● Custom Skill Critical Hits

Skill Crit Chance = CritChancePerLevel × Skill Level

Optional: add character’s own crit chance to skills (UseCharacterCritChance)

● Gem Critical Hits

Toggle ON/OFF (EnableGemCrit)

Certain gems (e.g., Ricochet, Accuracy) are always blocked from critting to prevent runaway chain explosions.

● Projectile / Special Source Crit Control

Projectiles or special damage sources containing keywords
Ricochet / Accuracy / PureWhite / Pain
will automatically have crits disabled.

● Summon Crit Synchronization

(Uses a custom crit system — not the default game behavior.)
Summons inherit their caster’s:

Crit chance

Critical damage multiplier

Overflow crit amplification

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◆ Configurable Settings
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CritChancePerLevel — Skill crit gained per skill level

DefaultCritAmp — Base critical damage multiplier (memories/gems can scale this; basic attacks cannot equip gems, but memories can)

UseCharacterCritChance — Whether skills should also use the character’s own crit chance

EnableCritSystem — Global toggle

EnableGemCrit — Enable gem critical hits (forces gem crits to use character crit chance)

DebugMode — Shows detailed crit processing logs in the console

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◆ Compatibility
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✔ Singleplayer
✔ Multiplayer
✔ All classes and skills
✔ Summons