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If it manages to happen again though I will make sure I send the log immediately.
I tested this today and did not see any errors or crashes in my backend logs.
Would you be able to send me the player.log file after the crash so I can investigate further?
You can DM me on Discord: kusakabe_rin
The log file is located at:
C:\Users\YourUserName\AppData\LocalLow\Lizard Smoothie\Shape of Dreams\player.log
Any additional details (what loop, character, or actions before the crash) would also help a lot. Thank you!
This module applies "Random Quality Increase" and "Random Multiplier" when players upgrade gems.
The upgrade buff is previewed beforehand and broadcast to all players after the upgrade is complete.
● Random Quality Increase:
- Each upgrade randomly determines the base quality increase value (e.g., +25 to +60).
● Random Multiplier (Enable/Disable):
- Upgrades will draw one of the following multipliers based on a set probability:
• 1x (Default 80%)
• 2x (Default 10%)
• 3x (Default 5%)
• 5x (Default 3%)
• 10x (Default 2%)
- Final Quality Increase = Base Quality Increase × Multiplier
● Upgrade Preview:
When a gem is selected, a preview of the upgraded quality will be displayed.
● Upgrade Broadcast:
- If the multiplier exceeds 1x, a message will be broadcast to all players on the server.
The message includes:
• Player's name
• Gem name and quality
• Multiplier obtained (including color highlighting)
• Final quality upgrade result