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I don't use CE and haven't even tested it, so I'm not sure if it works. However, since my method simply applies hediffs, there's a possibility that the stat bonuses themselves will be applied. That said, the burst count increase feature could potentially have issues.
CE is such a massive overhaul mod that it's beyond the scope of what a novice developer like myself can easily tackle, so even if it doesn't work, a compatibility patch likely won't be made.
I have completed the compatibility patch and the texture patch. I have made the patch more comprehensive, so it should apply to all modded mechanoids.
The Millira mod is scheduled to receive a compatibility patch along with the texture update. I apologize!
Hello! Yes, it is compatible. I am already using 'Mechanoid Upgrades' and its addons, as well as another separate mechanoid modification mod. A noteworthy point is that excessive modification stacking, which causes the range to reach beyond the stratosphere (around 80-85 tiles), can make the range indicator disappear (though the actual range is applied correctly). Since it's impossible to reach that range with my mod or other standalone mods, it's not a big problem, but it's something to keep in mind. However, the desire for modification is endless, and thus this mod was born...