STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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R3D2 Forces of Corruption: Classic
   
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Game Type: FOC
文件大小
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1.490 GB
12 月 3 日 下午 5:25
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R3D2 Forces of Corruption: Classic

描述
A full Remake of the original Moddb version of the mod, with vastly improved graphics, and some QoL changes!

TO LAUNCH:

STEAMMOD=3617455088
19 条留言
HighAdmiralR3D2  [作者] 12 月 13 日 下午 4:28 
Soooo...

Anoying news

My Windows VM got corrupted and i've lost the workshop file for R3D2FoC:Classic, so I will have to create a new workshop item when I release the next patch. I am so sorry for the inconvenience.
HighAdmiralR3D2  [作者] 12 月 13 日 下午 3:54 
the green ai text is debug stuff that I left in there because i thought it was cool. ill fix the juggernaut's text. thanks for telling me. I haven't decided if any other CIS stuff will come to the mod yet. probably the AAT will come eventually at least, but I am trying not to change the game too much. I am working on a total overhaul version of this mod that will have a lot more features though. the first patch for classic will probably coincide with the release of the full main mod as no game breaking issues have been found, aside from A-WIngs being OP for some reason. I didn't touch them at all lol. I think that their models are too small to be targeted properly
rickvanweers 12 月 13 日 下午 3:38 
cool mod, but work a bit on soms texts though it has all these AI_text this and that stuff when you look at unit information if you get what i mean. also the grey transport vehicle that the consortium uses doesnt have a proper name.

besides that i like the mod. i really like the combining of battle droids and the consortium, it gives CIS remnant vibes, very cool. maybe add more classic CIS vehicles in the future?
HighAdmiralR3D2  [作者] 12 月 13 日 上午 11:22 
Understood thanks. A-Wings will be nerfed into the ground
Sier Thing the Raven thing 12 月 13 日 上午 3:33 
Mod is good so far, like remodelling, new icons, and new ships, still keeping it simple with what tactics to use and who's effective against who. However those A-wings are op af! I had 9 squds of mixed tie-fighters, tie-interceptors, tie-defenders with assistance of two tartarn cruisers and acclamator-class cruiser and that new assistant unit that also drops additional tie-fighters, all shotting at the two squadrons of A-wings, and I don't know if they were either buillet proof or Sans himself was giving each A-wing pilot a professional lesson in dodgin, but these bastards, were almost impsoibble to kill, to all that army I sent to deal with them, it took them about minute or two to destroy 2 squadrons of A-wings. The only hope of getting rid of those is using broadside cruiser, cause THANK THE GODS, the rocket explosion from those still one shots them. But the problem is, that Ai KNOWS how powerful A-wings are and in each attack there will be 20 squadrons coming at you.
HighAdmiralR3D2  [作者] 12 月 10 日 上午 11:07 
what flying enemies?
alangallardo001 12 月 10 日 上午 11:03 
Like how are we suppose to beat the Flying enemies i got a full base but the flying enemies killed all of them
alangallardo001 12 月 10 日 上午 11:01 
YES LETS GO
HighAdmiralR3D2  [作者] 12 月 10 日 上午 9:22 
oh don't worry the Empire will be getting some infantry variety soon
harrisonkscot 12 月 10 日 上午 9:14 
Well thank you, I am glad you think so. Honestly, the one hang up I have about the base game is that the empire faction only has one real infantry unit, which is the stormtroopers, while the rebels have 3 (rebel soldiers, rocket soldiers, and infiltrator) and the zann consortium has several if you are including the slaves. I still love the game, don't get me wrong, but I just want to see a little more variety in the empire faction concerning their infantry, as far as this game is concerned.