Total War: WARHAMMER III

Total War: WARHAMMER III

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Better AI Army Builder
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1.315 MB
3.12. klo 11.54
7.12. klo 8.09
5 muutosilmoitusta ( näytä )

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Better AI Army Builder

Kuvaus
🛡️ Better AI Army Builder – by Katsuko
Smarter Recruitment • Stronger Armies • More Threatening AI

🎥 AI Army Preview – Post-Overhaul Recruitment:
https://youtu.be/cJBmv1nJmog

❗ Actively Developed

This mod is under active development and focuses on improving how the AI recruits and composes its armies in Total War: Warhammer III.
With each update, AI armies become more coherent, more thematic, and significantly more dangerous – heavily shaped by player feedback.

💾 Save-Game Compatible

Fully compatible with ongoing campaigns – no restart required.

🔧 High Compatibility

This mod does not alter:

•unit stats
•animations
•visuals
•campaign scripts

It should work smoothly alongside large overhauls and most other mods, as it focuses purely on recruitment and composition logic.

🔍 Core Changes

This mod comprehensively reworks the AI’s recruitment and army-building logic, improving:

✔️ unit prioritisation
✔️ role values (frontline, flanking, artillery, monsters, heroes)
✔️ template selection logic
✔️ faction-themed and lore-appropriate compositions
✔️ tier progression (faster access to stronger units)
✔️ synergy and internal cohesion within each army

The goal is to make AI stacks look and play closer to what you would expect from a competent human player – without cheating stats.

🏛️ AI Building Priorities

In addition to recruitment logic, AI building priorities are being refined, as they directly affect recruitment quality.

If you see the AI:

overbuilding strange or pointless structures

neglecting key military or economic buildings

please report it in the comments. This kind of feedback is extremely valuable for fine-tuning the system.

🏹 Factions Already Showing Major Improvements

🧛 Vampire Counts / Vampire Coast
• Reduced zombie/skeleton spam
• Increased use of elite infantry, monsters, and lord-based synergies

🏇 Bretonnia
• Armies resemble true knightly hosts rather than peasant swarms
• Smarter and more impactful use of cavalry

🏜️ Tomb Kings
• More constructs, chariots, and elite units
• Fewer empty slots and far less chaff spam

☠️ Warriors of Chaos / Daemons of Chaos
• Strong, thematic, lore-consistent stacks
• Far less random unit mixing

⚒️ Dwarfs
• More grounded early game (fewer turn-20 doomstacks)
• Recruitment better aligned with economy and tech progression

🔥 Chaos Dwarfs
• Smarter use of K’daai, artillery, and elite Infernal units
• Fewer stacks filled with orc labourers

🐗 Beastmen
• More aggressive, beast-focused armies
• Better use of Minotaurs, Bestigors, and monsters

⚔️ Empire
• Classic Imperial structure: halberds, handgunners, artillery, cavalry
• More logical mid- and late-game compositions

❌ Why This Mod Exists

Vanilla AI frequently:

✖️ spams low-tier units
✖️ fields incoherent, unfocused armies
✖️ recruits units that don’t fit faction identity
✖️ brings weak stacks into the late game

Better AI Army Builder directly addresses these issues by restructuring how the AI evaluates, selects, and combines units.

🧠 Roadmap

• This is an ongoing project. The long-term goal is for every faction to feature:
• near-optimal recruitment logic
• thematic and mechanically sound army builds
• AI that remains a satisfying opponent throughout the entire campaign

You can expect:

👉 continuous improvements
👉 smarter templates and more nuanced logic
👉 faction-by-faction refinements and polishing

⚖️ Why Use This Mod?

✔️ more challenging and engaging campaigns
✔️ stronger, faction-appropriate AI armies
✔️ better balance without artificial stat buffs
✔️ greater army diversity
✔️ clearer battlefield roles for units in AI hands

🛠️ Feedback-Driven

If you notice:

• odd AI stacks
• strange building choices
• unusual recruitment behaviour

please leave a comment. Concrete examples (faction, turn, composition) are especially helpful.
Your reports directly influence future updates and help push the system closer to its intended design.

📣 Follow & Support

🎥 YouTube:
https://www.youtube.com/@TenKatsuko

☕ Support My Work:
https://ko-fi.com/tenkatsuko

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Any form of support helps me update and refine these mods faster – thank you! ❤️
40 kommenttia
josetrabajoarcos 4 minuuttia sitten 
I've been experiencing a spawn rate of renowned regiments after using this mod
Katsuko  [tekijä] 11 tuntia sitten 
Improved recruitment for the newest DLC and Patch 7.0 units.
Norsca, Slaanesh and High Elves have also been updated, though I’m still working on refining them for the best results.
Katsuko  [tekijä] 6.12. klo 12.49 
@gorilla_cenk_93 yes.
gorilla_cenk_93 6.12. klo 12.09 
is it compatibly with the unit caps mod ?
AI-Man 6.12. klo 9.48 
who u calling a manlet huh? i ain't no von carstein :WH3_boris:
flecha 6.12. klo 9.44 
@AI-Manlet @Weissrolf let us know guys what you find
AI-Man 6.12. klo 5.02 
@Weissrolf i'm doing the same, trying to find the one with the most noticable and best effect overall, let us know your findings as you test things
Weissrolf 6.12. klo 4.18 
I am currently comparing the three recruitment mods I found on the workshop. One thing they all seem to do within the first 5 rounds of a campaign already is to replace (!) tier 1 empire archers with tier 2 crossbowmen even when the stack isn't full (20 units) yet.
Żółwik_PL 6.12. klo 1.05 
Zapowiada się ciekawie :steamthumbsup:
Khazukan Kazakit-ha! 5.12. klo 15.51 
okay, thanks!:steamthumbsup: