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WoC is already improved and now upgrades units much faster, which gives them more dynamic and evolving armies. However, I'm still working on speeding up their Warband promotions even further, because they still lag behind a bit for a faction that's supposed to represent the “mighty Chaos.”
https://imgur.com/a/ygNwVgB
AI Ostermark recruitment at beginning of round 6, playing as Drycha.
- Start a new campaign for each mod.
- Defeat Skaven army and settlement in Mortheim in round 1 (build the same buildings, techs, diplomacy and skills each time).
- Do nothing but hit End Turn until turn start of turn 6 and screenshot Ostermark armies.
Yes, you can use them together — but one mod will overwrite the values of the other if they both modify the same tables.
I’ll take a closer look at Cathay and the Empire regarding the unit type distribution, since I’ve changed those values as well and I’m seeing huge differences for most factions. It’s possible that Cathay is heavily prioritizing missile buildings :) I’ll definitely adjust that!
Testing the mod on turn 6 probably won’t show much difference — the biggest changes usually appear around turn 15–20, since the AI needs time to construct buildings and do some fighting first.
Seems all change ai building priorities.
Here is a variant without loading a save-game, but starting a new campaign with each "recruitment" mod.
AI Ostermark recruitment at beginning of round 6, playing as Drycha.
- Start a new campaign for each mod.
(Loading a save-game internally seems to starts a new tick 1 for the game-engine, results are different from playing 6 rounds straight with each mod. This also introduces additional/different random elements, like faction potential, see 2nd "Better AI Army Builder" run.)
- Defeat Skaven army and settlement in Mortheim in round 1 (build the same buildings, techs and skills each time).
- Do nothing but hit End Turn until turn start of turn 6 and screenshot Ostermark armies.
AI Ostermark recruitment at beginning of round 5, playing as Drycha.
- Start a new campaign without any recruitment mod active.
- Defeat Skaven army and settlement in Mortheim in round 1.
- End turn for auto-save.
- Restart game with different Recruitment mod and load auto-save
(loading a save-game internally seems to starts a new tick 1 for the game-engine, results are different from playing 5 rounds straight with each mod).
- Do nothing but hit End Turn until turn start of turn 5 and screenshot Ostermark armies.