Europa Universalis V

Europa Universalis V

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2.121 MB
11 月 29 日 下午 3:31
12 月 3 日 上午 4:54
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描述
Adds a few unique buildings, cbs and other bonuses to a some tags I played and spiced up for personal use. Now, I personally am a huge fan of the fact that paradox doesn't add missions to this game as I hated how ridiculous they've gotten in eu4... but sometimes I don't want a ridiculous game, so I made this mod.

Some features are more op than others. AI will not use them.

Current features

Country: Rome
1. Augustus was crowned Emperor of Rome and as soon as it happened he along with a small stack of legionaries where transported in time to 1337. (Adds an event that will spawn Rome and let you play as them, type "event fl_ch_events_rome.1" in the console)
2. Added a "Roman" culture with Latin as its language so now you don't lose peasants satisfaction for having Latin as your court language. Also your religion will be Hellenic so it is recommended that you play with Hellenism Revived mod.
3. A unique building "Colonia". It can be built in non Roman provinces. It boosts assimilation, conversion and if built on vassal land, annexation speed. Also, if built on vassal land it will convert the vassal itself into Roman culture and prevent them from changing back for 50 years. This building will be auto-destroyed if you own the location and its dominant culture is Roman.
4. A unique building for the location of Rome "Ostia naval base". It massively boosts Rome's harbour capacity so it's not such a bad capital anymore
5. Unique Roman manpower buildings that let you recruit more legionaries. You need to research vanilla manpower building advances to unlock them.
6. A unique building "Roman Legion Headquarters" that makes it possible to build Roman manpower building in an area.
7. A bunch of Hellenic temples which give various scaling bonuses per temple (max x10).
8. A unique building "Slave Estate" which boosts rgo output
9. A unique government reform "Roman Empire"
10. A unique building "The Roman Senate" which gives nice bonuses
11. Hellenics can now enslave pops

Countries: Rome, Eastern Rome, Ottomans (empire rank only)
1. A -25% cost and antagonism cb on everyone.

Country: Japan (specifically "J A P" (I can't believe Steam censors "♥♥♥") tag)
1. A run file "fixJapan.txt" which will change your colour, tag and flag into the ones similar to eu4. Will also change your tag so that you can use other bonuses.
2. A change to customizable localisation so that now if you unify Japan as a one of the Yamato Court guys you are called "Japanese Empire" and not "Japanese Court".
3. A cb to annex Korea for half cost (only works for Korean locations)
4. A unique building "Japanese naval base" that you can have one per regions of Japan, Korea and the 3 coastal China regions. This gives big bonuses to the location but most importantly for each of these building you will receive a -0.2 maritime proximity cost reduction.

Country: Timurids
1. "Assign governor" interaction which you unlock with "Timurid Diwan" government reform now creates a unique "Setrapy" type subject instead of a regular vassal. These are more loyal, cheaper to maintain and faster to annex.
2. A unique building "Ancestral seat of Samarkand" that serves as a second capital

Country: Prussia(must start as Brandenburg)
1. A unique cb and peace option that let you quickly subjugate HRE princes.
2. A unique subject type "Prussian fief" created using the added cb. These subjects are more loyal and faster to integrate but will not join your wars.

Planned future content for
1. Brandenburg
2. Germany
3. Nordics
4. (If anyone ever makes a Punic religion mod) Carthage
5. More stuff for Rome (Priority rn)
14 条留言
justabird  [作者] 12 月 3 日 上午 4:54 
@ZeroW also, the first time you build Legion Headquarters in Rome (you don't need an advance for that) you will spawn 5k op-ier legionaries. There are two periods when you get weaker, after the plaque when your troops diminish and after Augustus dies and you have to pay fill price for your troops. Then when you start assimilating and spamming barracks you should have a fun and easy time.
justabird  [作者] 12 月 3 日 上午 4:38 
@YeroW You need to research vanilla manpower building advances, when you get those you need a Roman culture location with 100k pops in it (at first these will be Rome and Naples, Milan, Genoa, Florence), you build a Legion Headquarters in that location and then you can build manpower buildings in all Roman locations in an area that has a Legion Headquarters. The amount of legionaries you can have is equal to nr of manpower buildings you have.

@Agraza vanilla temples are turned off if you are Rome and Hellenic (later I will make them available for Hellenic Byz as well if I can make custom localisation for them to use Greek God names). Hellenic temples give all of the same bonuses as normal ones + their scaling modifiers.
Agraza 12 月 2 日 下午 8:46 
did you turn off temples? or is that base game? cause temples are OP and not having them is :(

i know you made your own temples. i just havent unlocked those yet.
ZeroW 12 月 2 日 下午 5:10 
how to unlock the manpower buildings?
justabird  [作者] 12 月 2 日 下午 3:02 
@veilletteross if you are also Hellenic you get (should if there are no bugs) access to everything except legions and Roman culture. If you are not Hellenic you still get Ostia Naval base, The Senate, Colonias and technically Slave Estates but not like you can use that last one without slaves.

When I write events for choosing your army path (can use levies but have no legions or have legions but no levies) it will also be possible to get legions (but you'll have to give up levies)
veilletteross 12 月 2 日 上午 11:39 
if you form Rome after starting as ERE do you get access to the buildings and reform?
justabird  [作者] 12 月 1 日 下午 4:38 
@Agraza, I didn't change the vanilla Rome forming conditions or effects since if I made it so you flip culture after forming it, it could cripple your county but putting you way above culture capacity. Unless I made it insta convert your primary culture which I didn't wanna do.

You can convert to Roman culture after forming Rome using the run file from the Roman culture standalone mod.

I wouldn't recommend playing Prussia rn with this, I should have disabled it since it doesn't work the way I want (like antagonism calculations) and I plan to make content for the full Brandy->Prussia->Germany path.
The "cancelprussianfief" action is generated automatically for all subjects by the game, it just doesn't have localisation.
Agraza 12 月 1 日 下午 1:58 
im getting some glitches with these prussian fiefs. im looking into it now. maybe its just localization, like i have a diplo action "cancelprussianfief"
Agraza 12 月 1 日 下午 1:47 
i mean, i as france, meet the conditions to form rome, i do so, do i declare my culture to be roman and convert?

likewise, i, as pisa, form rome, do i declare my culture to be roman and convert? etc.

seems like whomever claims the title of rome would pivot on that point.
Red1Hood 12 月 1 日 上午 9:22 
thanks bro