Europa Universalis V

Europa Universalis V

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Legacy of Golden Spurs - Flanders Expansion
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Events, Advancements
Tunnisteet: History
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Julkaistu
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2.815 MB
27.11. klo 22.43
9.12. klo 9.51
11 muutosilmoitusta ( näytä )

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Legacy of Golden Spurs - Flanders Expansion

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Mod project focusing for now on the state of Flanders, to expand the flavor and unique content for it within the game, while still focusing on it's real history.

Flanders has launched with a surprisingly miniscule amount of content despite the massive trove of history. Additionally the Netherlands is always one of the favored areas to play tall within, so my scope is to add another potential state to form Netherlands with.



Flanders
  • Full Event Chain covering the beginning of the Hundred Years War for Flanders

  • Flanders almost immediately has the option to break away as a result of the Hundred Years War, so don't concern the starting vassal situation.

  • Many potential endings, such as siding with the English, The Brewer retaining power, or seeking neutrality.

  • Flavor events for England & France for interactions with Flanders

  • Unique government reforms and advances

  • Non-Event chain DHEs to add additional historical context and flavor

Change Notes will provide exact details for features. Known bugs are also located there.



Compatibility
Not Iron Compatible. May cause some weird things if using mods that modify Flemish characters... but otherwise should have 0 compatibility issues. Let me know if there is a problem.
Works fine in the 1.1.10 Beta.

Notes
Formerly known as Flanders & Brittany Don't Fight For France. Initially began this part as an expansion to the Flanders event I created for that, but got a little carried away... Will likely work on a separate mod for Brittany at some point in the future.

May expand the scope of this mod to cover the rest of the low countries, including the Netherlands tag and Holland. As they're all similarly lacking content for one of the most played areas. Before the inevitable DLC of course.

My Mods
Check out the Brittany equivalent Here!
46 kommenttia
PcJaegr  [tekijä] 8.12. klo 18.34 
I'll get into your post Sulphur and make those additions. Looks very well informed. I've been reading books on Flanders for inspiration, so this is exactly what I needed.
PcJaegr  [tekijä] 8.12. klo 18.32 
@Legion, Duke of Rockford Awesome! I did look into a way to modify character expectancy or age but it seems you can't directly modify those values once the character is actually created. Brilliant work around. Appreciate your help again. All currently outstanding bugs should be resolved. Will test some tonight to confirm.

@Sulphur I'll add it to the list of items. Currently have the Belfries represented as an advance but a building is far more interesting. If you have any suggestions feel free to let me know.
Legion, Duke of Rockford 8.12. klo 15.53 
Alternatively, it looks like there is also a character modifier that can increase a character's life expectancy. Just discovered it now in that same mod:

dcm_char_life_extension_modifier = {
game_data = { category = character }
character_life_expectancy = 200
}

So, theoretically, you could apply the character modifier with this attribute immediately at game start with an on_action.
Legion, Duke of Rockford 8.12. klo 15.51 
Wow, quite an evolution of this mod! :)

About the Flemish ruler, at game start, being at life expectancy, there is one possible, if less elegant, path to ensuring that he lives a bit longer: Apply a character modifier with immortal attribute to the said character immediately at game start with on_game_start via on_action.

Then, when the time is right, have a hidden event fire to either remove this character modifier OR kill the character.

As for this immortal attribute, you will have to create a character modifier with it, as it is not in any existing character modifiers from vanilla. This is from Burk's MEGA Cheats Menu mod :

dcm_char_immortal_modifier = {
game_data = { category = character }
is_immortal = yes
}

I don't know if a character modifier can be hidden or not, which may be a potential downside of this approach.
Sulphur 8.12. klo 9.26 
Small spelling mistake:
- once you get rid of count de Dampierre, the regent is misspelled 'van Atrevelde'
instead of 'van Artevelde'
Sulphur 8.12. klo 9.11 
Nice! I was making my own Flanders Flavor mod but you're already covering plenty of what I was envisioning so I think I'll cool it :D
Idk if you're also interested in creating some more structural flavor like buildings (belfry, beguinages,...)
https://forum.paradoxplaza.com/forum/threads/flavor-suggestions-for-flanders.1766109/
^made an overblown PDX suggestion thread if you ever need some more inspiration!
egichch 8.12. klo 5.57 
For unknown reason, Nevers and Rethel became French fiefs (!) after the count's overthrow in Flandre. I think this could be corrected by adding to event for the restoration of the count's power lines, turned Nevers and Rethel into French vassals again. Perhaps this should remove their succession to the king and restore Flemish-Nevers-Rethel union.
PcJaegr  [tekijä] 7.12. klo 23.09 
After reviewing the mechanics its not an issue of the appanage mechanics, that would actually fix this. It's that you cannot form personal unions with the standard vassals. In this mod I set it so Louis II is the Dampierre option, not Louis I in the case he's alive, which will break the PU and it cannot be reformed.

Taking a look at this it's interesting Appanages aren't what most of France's vassals are, since they have a lot more autonomy gameplay wise than a regular vassal. That provides me some ideas to test for later. Anyway I'll fix the event hopefully by having Louis I return if he's alive.
egichch 7.12. klo 22.03 
@Travian “ I tried making Louis II ruler to inherit Nevers and Rethel, but somehow the Heir of France was forced to inherit from Louis I”, I think it’s caused with vanilla “promotion to appanage” hyw mechanic for French vassals.
PcJaegr  [tekijä] 7.12. klo 21.50 
As always appreciate the feedback. Mostly making these as an excuse to do a super deep dive into the history of areas I find interesting.