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Ilmoita käännösongelmasta












@Sulphur I'll add it to the list of items. Currently have the Belfries represented as an advance but a building is far more interesting. If you have any suggestions feel free to let me know.
dcm_char_life_extension_modifier = {
game_data = { category = character }
character_life_expectancy = 200
}
So, theoretically, you could apply the character modifier with this attribute immediately at game start with an on_action.
About the Flemish ruler, at game start, being at life expectancy, there is one possible, if less elegant, path to ensuring that he lives a bit longer: Apply a character modifier with immortal attribute to the said character immediately at game start with on_game_start via on_action.
Then, when the time is right, have a hidden event fire to either remove this character modifier OR kill the character.
As for this immortal attribute, you will have to create a character modifier with it, as it is not in any existing character modifiers from vanilla. This is from Burk's MEGA Cheats Menu mod :
dcm_char_immortal_modifier = {
game_data = { category = character }
is_immortal = yes
}
I don't know if a character modifier can be hidden or not, which may be a potential downside of this approach.
- once you get rid of count de Dampierre, the regent is misspelled 'van Atrevelde'
instead of 'van Artevelde'
Idk if you're also interested in creating some more structural flavor like buildings (belfry, beguinages,...)
https://forum.paradoxplaza.com/forum/threads/flavor-suggestions-for-flanders.1766109/
^made an overblown PDX suggestion thread if you ever need some more inspiration!
Taking a look at this it's interesting Appanages aren't what most of France's vassals are, since they have a lot more autonomy gameplay wise than a regular vassal. That provides me some ideas to test for later. Anyway I'll fix the event hopefully by having Louis I return if he's alive.