DayZ
Otillräckligt med betyg
NamantHs Bar
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Type: Mod
Mod Type: Equipment, Props
Filstorlek
Lades upp
Uppdaterades
98.120 MB
27 nov @ 9:28
1 dec @ 18:44
8 ändringsnotiser ( visa )

Abonnera för att ladda ner
NamantHs Bar

Beskrivning
NamantH's Bar

Everyone has been asking and I finally had time to get these finished and put together. This is the most asked for display for the NamantH's Alcohol bottles.

These cabinets will accept any of the NamantHs Alcohol bottles, from either version. My Moonshining Expansion bottles. Vanilla Glass Bottles. If there are any other overrides needed or wanted, please let me know.

Included are :
- 3 shelving units. 1-3 shelves. Each shelf holds 9 bottles. Comes in 4 colors for each
- 3 cabinets. Each holds different ammounts of bottles
- 12 Drink glass types. These are props do not hold liquids
- A shaker and Jigger. These are also props.

Installation
Use your mod manager to install on your server. If you are manually installing, make sure to copy the key and add the mod to your server start line.

Configuration
There is a json in the Profiles/NamantH directory for this.
- AlwaysShow : 0 or 1 - This is to always show attachments. It is currently bugged.
- Rest are the same CodeLock settings that are present in Rag and MSP and others.

Future Versions
I have some Bar stools, Actual bars in various stages. These will be added as i find time. hope to have them static as well.

Known Issues
Currently the Codelock can be attached, and the settings do not matter. This will be fixed when i find the bug.
The "Always show" setting does not persist thru closing the item. will be looking into this more

Thanks
The DayZ modding discord: Thanks for schooling me on proper imports for sharp edges.
Fubar: Thanks for the codelock code.

Lastly. This is this initial push of this. If there are Bugs, please let me know and i'll fix ASAP.


20 kommentarer
NamantH  [skapare] 37 minuter sedan 
think i found the error. will have a fix as soon as i can test it and one other thing

the more i think about the light on the couple cabinets the more i like the idea, gonna play with it and try to figure out the scripting
NamantH  [skapare] 2 timmar sedan 
ill check on it this week and see if i can see if there is a place i forgot to actually put the ifdef in.
Fel 3 timmar sedan 
Odd, when I try to run it on my test server without Code Lock it won't start up and gives me the following compile error popup:

Can't compile "World" script module!

NamantH_Bar/scripts/4_World/entities\namanth_bar_cabinet_base.c(160); Function "IsCodeLocked" is marked as override, but there is not function with this name in the base class
NamantH  [skapare] 5 timmar sedan 
codelock is not a dependency. it is just useable on the cabinet, it is just a combo lock slot.

I can look into zens combo lock and see if there is something in particular it is needed.

I've thought about lighting, will have to look into that more, that will probably be a bit off tho.
Fel 10 timmar sedan 
Nice work so far!

I suggest adding lighting to the cabinets, preferably with a headlight bulb slot, and electrical connection.

Also is there any way to get around the Code Lock dependency? I use Zen's Combo Locks these days.
NamantH  [skapare] 30 nov @ 6:10 
Update going out for cargo sizes. only change for now.
NamantH  [skapare] 30 nov @ 6:01 
also they are translucent, not completely opaque so you can see thru them but not as well
NamantH  [skapare] 30 nov @ 6:00 
The glasses have a "frosted" look to them. The reason is the glass i was using was impossible to see the glasses on the ground when "clear". I left the clear glass in the mod, I may put some -frosted and -clear on a newer release to let people choose.
Weyland 30 nov @ 5:33 
The glass' look grayscale? Are they no see-though?
NamantH  [skapare] 29 nov @ 20:13 
Tomorrow I'm testing the CFTOOLS scripting. If successful i will be pushing an update with that and the sizing changes. The sizes will be dropping DRASTICALLY. I want them to be more realistic. I planned on doing that before launch and forgot.