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NamantHs Bar
   
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Type: Mod
Mod Type: Equipment, Props
文件大小
发表于
更新日期
98.120 MB
11 月 27 日 上午 9:28
12 月 1 日 下午 6:44
8 项改动说明 ( 查看 )

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NamantHs Bar

描述
NamantH's Bar

Everyone has been asking and I finally had time to get these finished and put together. This is the most asked for display for the NamantH's Alcohol bottles.

These cabinets will accept any of the NamantHs Alcohol bottles, from either version. My Moonshining Expansion bottles. Vanilla Glass Bottles. If there are any other overrides needed or wanted, please let me know.

Included are :
- 3 shelving units. 1-3 shelves. Each shelf holds 9 bottles. Comes in 4 colors for each
- 3 cabinets. Each holds different ammounts of bottles
- 12 Drink glass types. These are props do not hold liquids
- A shaker and Jigger. These are also props.

Installation
Use your mod manager to install on your server. If you are manually installing, make sure to copy the key and add the mod to your server start line.

Configuration
There is a json in the Profiles/NamantH directory for this.
- AlwaysShow : 0 or 1 - This is to always show attachments. It is currently bugged.
- Rest are the same CodeLock settings that are present in Rag and MSP and others.

Future Versions
I have some Bar stools, Actual bars in various stages. These will be added as i find time. hope to have them static as well.

Known Issues
Currently the Codelock can be attached, and the settings do not matter. This will be fixed when i find the bug.
The "Always show" setting does not persist thru closing the item. will be looking into this more

Thanks
The DayZ modding discord: Thanks for schooling me on proper imports for sharp edges.
Fubar: Thanks for the codelock code.

Lastly. This is this initial push of this. If there are Bugs, please let me know and i'll fix ASAP.


15 条留言
NamantH  [作者] 11 月 30 日 上午 6:10 
Update going out for cargo sizes. only change for now.
NamantH  [作者] 11 月 30 日 上午 6:01 
also they are translucent, not completely opaque so you can see thru them but not as well
NamantH  [作者] 11 月 30 日 上午 6:00 
The glasses have a "frosted" look to them. The reason is the glass i was using was impossible to see the glasses on the ground when "clear". I left the clear glass in the mod, I may put some -frosted and -clear on a newer release to let people choose.
Weyland 11 月 30 日 上午 5:33 
The glass' look grayscale? Are they no see-though?
NamantH  [作者] 11 月 29 日 下午 8:13 
Tomorrow I'm testing the CFTOOLS scripting. If successful i will be pushing an update with that and the sizing changes. The sizes will be dropping DRASTICALLY. I want them to be more realistic. I planned on doing that before launch and forgot.
NamantH  [作者] 11 月 29 日 上午 8:46 
I did not want the storage as high as i did on all models. I am going to be adjusting the storage on these (not the attachments) in the next update.

As well as re-adding the code for CFTOOLS as soon as i make sure i fixed that in test

Work has begun on Bar stools and Bars themselves. I need to decide how i want these to function.
The Eagle [911] 11 月 29 日 上午 12:40 
Nice work!
NamantH  [作者] 11 月 28 日 下午 4:00 
@thotty new version is pushing now with that code removed.
NamantH  [作者] 11 月 28 日 下午 3:53 
Crap... ok... lemme get on that now
THOTTY 11 月 28 日 下午 3:49 
error code world script

can't compile 'World' script module!

NamantH_Bar/script/4_world/modded\actions\actiondismantlenamanth_baritem.c(103): Undefined
function 'ActionDismantleNamantH_Baritem.SendToGameLabs'