DayZ
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NamantHs Bar
   
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Type: Mod
Mod Type: Equipment, Props
Tiedostokoko
Julkaistu
Päivitetty
98.127 MB
27.11. klo 9.28
6.12. klo 8.43
10 muutosilmoitusta ( näytä )

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NamantHs Bar

Kuvaus
NamantH's Bar

Everyone has been asking and I finally had time to get these finished and put together. This is the most asked for display for the NamantH's Alcohol bottles.

These cabinets will accept any of the NamantHs Alcohol bottles, from either version. My Moonshining Expansion bottles. Vanilla Glass Bottles. If there are any other overrides needed or wanted, please let me know.

Included are :
- 3 shelving units. 1-3 shelves. Each shelf holds 9 bottles. Comes in 4 colors for each
- 3 cabinets. Each holds different ammounts of bottles
- 12 Drink glass types. These are props do not hold liquids
- A shaker and Jigger. These are also props.

Installation
Use your mod manager to install on your server. If you are manually installing, make sure to copy the key and add the mod to your server start line.

Configuration
There is a json in the Profiles/NamantH directory for this.
- AlwaysShow : 0 or 1 - This is to always show attachments. It is currently bugged.
- Rest are the same CodeLock settings that are present in Rag and MSP and others.

Future Versions
I have some Bar stools, Actual bars in various stages. These will be added as i find time. hope to have them static as well.

Known Issues
Currently the Codelock can be attached, and the settings do not matter. This will be fixed when i find the bug.
The "Always show" setting does not persist thru closing the item. will be looking into this more

Thanks
The DayZ modding discord: Thanks for schooling me on proper imports for sharp edges.
Fubar: Thanks for the codelock code.

Lastly. This is this initial push of this. If there are Bugs, please let me know and i'll fix ASAP.

Donations
I'm poor. :) Ok not poor but I figured if people wanna send me something for the mods, I wouldnt say no.

[www.paypal.com]
26 kommenttia
NamantH  [tekijä] 6.12. klo 8.44 
Sorry forgot after isolating the codelock code to actually test it with codelock and missed some parens on a function call. update pushed and works properly.
NamantH  [tekijä] 6.12. klo 8.42 
Sorry, bug. fixing asap.
.BH. 6.12. klo 7.45 
Thank you so much for your atention mr @NamantH
NamantH  [tekijä] 6.12. klo 6.07 
BH - working on an update for both to do that. just stuck on anotehr aspect of the update. hoping early next week
.BH. 6.12. klo 4.19 
hello @NamantH, how are you bro? Would it be possible to make the drinks made in your Moonshine expansion mod compatible with these cabinets?
Fel 2.12. klo 21.41 
thank you!
NamantH  [tekijä] 2.12. klo 18.35 
think i found the error. will have a fix as soon as i can test it and one other thing

the more i think about the light on the couple cabinets the more i like the idea, gonna play with it and try to figure out the scripting
NamantH  [tekijä] 2.12. klo 16.32 
ill check on it this week and see if i can see if there is a place i forgot to actually put the ifdef in.
Fel 2.12. klo 15.58 
Odd, when I try to run it on my test server without Code Lock it won't start up and gives me the following compile error popup:

Can't compile "World" script module!

NamantH_Bar/scripts/4_World/entities\namanth_bar_cabinet_base.c(160); Function "IsCodeLocked" is marked as override, but there is not function with this name in the base class
NamantH  [tekijä] 2.12. klo 13.48 
codelock is not a dependency. it is just useable on the cabinet, it is just a combo lock slot.

I can look into zens combo lock and see if there is something in particular it is needed.

I've thought about lighting, will have to look into that more, that will probably be a bit off tho.