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Taking a peak at your code you appear to be missing the save3DENInventory command which should be used after setUnitLoadout to properly apply it in 3den.
Thanks for the clarrification. As of right now I'm not aware of any compability issues.
I ran it with our unit modpack which has about 100 mods inclusing "Zeus Enhanced" and "3den Enhanced", etc and so far I haven't run into any issues.
I will how ever do some debugging to see if there might be an issue that could result in your crashes.
U have my mod and ZEM, you zeus something, save it and then when you try to load it in zeus again it crashes?''
@digii , that's correct. Do you know if the mod actually have known conflicts with other mods
Thx for the feedback. Yeah right now it does not save changed sides. I'll try to fix that in one of the next updates
Added:
- Vehicle speed/velocity gets saved now
- Waypoints get saved now (only position and type for now)
Fixed:
- Flying Helicopters/Planes now spawn correctly instead of crashing into the ground
- Mechanized groups now save/load in their correct group
- Duplicate spawning of groups is now fixed