Mars First Logistics

Mars First Logistics

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Dual-Mode Flightcraft
   
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标签: Vehicle
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11 月 20 日 下午 7:12
12 月 12 日 下午 7:05
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Dual-Mode Flightcraft

描述
Ever thought this game needs more spaceships? It's a lot simpler than it looks

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First/Starting Channel: Transforming Feature:

Hold Left Click for agile, 360 maneuverability. This is the main, simplest config.
Hold Right Click for horizontal, wide movements. This config is good for cruising and large turns.

Hold SPACE while transforming to horizontal mode FROM AGILE MODE to lock the rear wings in an elevated position, allowing for a combined, 3rd configuration. While continuing to hold space after transforming, hold left click again to enter the final, most capable configuration.


Channel 6: Right click = Toggle Space
. .Left click = Toggle Shift


Channel 20: FIVE Grappling hooks. 3 front, 2 rear.

Other channels are self-explanatory :)
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Note: vanilla A/D+Z/X keybinds are swapped for this vehicle, for those (including myself) more in favor of WASD movement logic.

W / S - Pitch / Yaw

Z / X - Roll

A / D - Rotation

SHIFT - Boost

SPACE - Hover/Fly

C - Brake/Reverse

Tip: Kill forward momentum by holding Space, C and W simultaneously. Helps with clean landings.
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P.S. Periodically updated; check changelog for specific versions, as iterations change quite drastically. Images may also be outdated, but I try to keep the general aesthetic intact.


I would say that for precise mid-air adjustments and sharp maneuvers, it would be a good idea not to overuse the boost. The force of any other directional movement while its held is less impactful. It is tuned, however, to allow for comfortable mid-boost steering during long-distance movement.


I suppose it's a good idea to mention that it is quite difficult to get any mileage out of this if you have "Rockets Use Fuel" checked, unless you solely use this for scouting undiscovered locations. It's also quite expensive. But hey, if you can find a way to build off my design with fuel tanks in a way that's economical, have at it.



Regardless,

HAVE FUN !

-Zwudda



_____ . . . (end)
1 条留言
Zwudda  [作者] 12 月 12 日 下午 12:33 
I'm issuing an open challenge to anyone who may be able to reconfigure this design to be more economical while keeping the general movement logic, with like, no strings attached or anything I just want this to be more accessible in actual gameplay lol