Europa Universalis V

Europa Universalis V

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更新日期
2.964 MB
11 月 20 日 上午 2:46
12 月 6 日 下午 2:21
9 项改动说明 ( 查看 )

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描述
I struggled to find tin in the americas and made this mod! I will update this liberally losely trying to stick to base game "balance". Feel free to suggest building ideas, or complain about goods you are missing and feel like you should be able to produce.


Content

Adds 20 new buildings to gather resources and expand urban growth, with advances to unlock them. Also has game rules to disable building categories added by this mod seperatly.

Currently added buildings:
Buildings
Output
Limitations
Shallow Tin Mine
Tin
Locations with River and Hills
Laterite Bloomery
Iron
Tropical Climate
Galena Refinement
Lead
Locations with Silver
Hydrothermal Copper Mine
Copper
Earthquake Zones
Brine Boilery
Salt
Hills in moderate or dry Climate
Cinnabar Extraction
Mercury
Locations with a Volcano
Potash Works
Alum
Locations with Clay
Beekeepers Hut
Beeswax
Farmlands or Grasslands
Agricultural Residue Collector
Coal
Unforested Locations with Agriculture
Improved Mason
Masonry
Anywhere
Hunting Camp
Wild Game
Forests
Wheat Enclosure
Wheat
Climate
Potato Patch
Potato
Climate
Sturdy Grains Field
Sturdy Grains
Climate
Rice Paddy
Rice
Climate
Corn Plantation
Maize
Climate
Livestock Ranch
Livestock
Almost Anywhere but PMs are limited
Urban Housing
Population Capacity
Towns and Cities
Urban Sewage System
Disease Resistance
Towns and Cities
Urban Infrastructure Expansion
Maximum Building Levels
Towns and Cities



Compatibility

Modifies no base game files and should be compatible with all other mods. Not Save Game compatible, it seems that currently advances and game rules cant be added to ongoing games which makes unlocking the new buildings impossible. Removal obviously unsafe.



Localization

  • English - Fully localized
  • German - Fully localized
  • Chinese - Unofficial translation here
  • Anything else - Help is appreciated


38 条留言
Rasputin 16 小时以前 
Hi Hitagi, could you add me back I want to DM you some queries with you.
12 月 10 日 上午 4:39 
能不能让辰砂开采限制放宽,世界上大部分地区是没有火山的,太缺汞了
12 月 10 日 上午 4:34 
红土铁矿厂能不能让亚热带气候也能建造。中国南方有大片红土地,但一个红土铁矿厂也不能建造
Hitagi  [作者] 12 月 9 日 上午 12:59 
@purris if you go to the mod files (there is a button for this in game) for you the path should look like this

steamapps\workshop\content\3450310\3609019368\main_menu\localization

you can find the current translations. to create a spanish translation create a new folder named spanish with a .yml file in it. Open it with a text editor of your choice (like Notepad++) and add l_spanish: at the top. You can then look at the english localization and for example copy the structure. you might notice it having a structure like this:

game_object: "In Game Name"

you need to replace all the text in quotation marks with a spanish version.
If you want you can add me on steam, should you want to create a translation, then i can add it to the main Mod!
purris 12 月 8 日 下午 8:08 
Hi Hitagi, I'm enjoying the mod, however, I usually play with the Spanish version and I was wondering if you could share the steps I need to follow to update the names of all the buildings you've included in this mod and translate them to the Spanish version.
Hitagi  [作者] 12 月 7 日 上午 3:09 
@PsychoSeeker yes
PsychoSeeker 12 月 7 日 上午 1:28 
will this work with the beta?
Hitagi  [作者] 12 月 6 日 下午 2:08 
@machotacoman256 i will have the livestock ranches in the next update. i am looking into buidings for 'luxury' farmables.

@umbaretz probably could have but now i will keep it like this, since i already made the advances
umbaretz 12 月 5 日 下午 2:13 
Great mod. Just in case, you could've made it save compatible by tying to existing advances, but you proably didn't cause it wouldn't seem balanced?
machotacoman256 12 月 3 日 上午 10:50 
Okay, a more in-depth comment:
Farm buildings for coffee, chillies, pepper, saffron, livestock, olives, and sheep, limited by climate.
All these things should be farmable anywhere with an appropriate climate and grazing land. For new world crops, perhaps have a limit that those crops need to have been successfully imported to the old world and vice versa.

Copses and Pollards: Generating lumber for an input of just tools. Prune the trees to stimulate re-growth, serving as a sustainable lumber source.

Finery Forge: iron + coal = steel, which can just be modeled as more iron output since steel works better than iron in tools and weapons. The vanilla iron production could be thought of as just wrought iron.

All of these should be buildable in towns and cities, since cities don't take up that much space on a map. For instance, there's tons of empty space between modern Madrid and Toledo today, full of farms, smaller towns, and workshops.