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steamapps\workshop\content\3450310\3609019368\main_menu\localization
you can find the current translations. to create a spanish translation create a new folder named spanish with a .yml file in it. Open it with a text editor of your choice (like Notepad++) and add l_spanish: at the top. You can then look at the english localization and for example copy the structure. you might notice it having a structure like this:
game_object: "In Game Name"
you need to replace all the text in quotation marks with a spanish version.
If you want you can add me on steam, should you want to create a translation, then i can add it to the main Mod!
@umbaretz probably could have but now i will keep it like this, since i already made the advances
Farm buildings for coffee, chillies, pepper, saffron, livestock, olives, and sheep, limited by climate.
All these things should be farmable anywhere with an appropriate climate and grazing land. For new world crops, perhaps have a limit that those crops need to have been successfully imported to the old world and vice versa.
Copses and Pollards: Generating lumber for an input of just tools. Prune the trees to stimulate re-growth, serving as a sustainable lumber source.
Finery Forge: iron + coal = steel, which can just be modeled as more iron output since steel works better than iron in tools and weapons. The vanilla iron production could be thought of as just wrought iron.
All of these should be buildable in towns and cities, since cities don't take up that much space on a map. For instance, there's tons of empty space between modern Madrid and Toledo today, full of farms, smaller towns, and workshops.