Europa Universalis V

Europa Universalis V

评价数不足
Please! No more stupid army mechanics
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
607.665 KB
11 月 17 日 下午 7:41
11 月 18 日 上午 10:37
2 项改动说明 ( 查看 )

订阅以下载
Please! No more stupid army mechanics

描述
I’d like to point out that there are several army mechanics in the game that are quite surreal.
For example:

Units of regular troops with 100 or 200 men have a front width of 1, exactly the same as 1000 militia. If the front limit is, say, 3, this means that 300–600 regulars will be fighting against 3000 militia. This is a very strange mechanic that turns regular troops into trash in the early eras.

The higher the “throughput” of a region in terms of food, the less food your troops consume. Conversely, if your army significantly exceeds the region’s supply limit, they start consuming more food, with no apparent cap. You can see modifiers of up to +1500% food consumption, which effectively means your units start eating 15 times more. (???)

Upkeep is paid from market resources and, apparently, if there are none, soldiers start to desert. I couldn’t fully test this, but everything points to it. In addition, it’s possible that the local market of the region where the fighting takes place is used. This is rather absurd. Even if the troops need weapons, they would always have spoils of war after battles, and if there are no battles, then maintenance should be minimal.

For now, these are all the mechanics that this mod COMPLETELY removes.
The most important thing you should know is that front width is now calculated from the number of troops. If a unit has 200 men, its front width will be 0.2; if it has 400, it will be 0.4. This matches militia one-to-one in terms of how many men they have and how much front width they occupy. I also added a modifier to morale damage, because after the mechanical changes units tended to fight to the death. I’ve brought this back roughly to the original level.

You will notice, just as I did, that battles have become much more logical and realistic.

PS: Also fixed “submersibility” in ships and optimized food consumption by the militia.
19 条留言
Burnbizarre 39 分钟以前 
Thanks mate !
llllllllllll  [作者] 3 小时以前 
Done
llllllllllll  [作者] 3 小时以前 
I will make some changes in the near future, including this one.
llllllllllll  [作者] 5 小时以前 
Yes, this is one of the simple solutions
Burnbizarre 6 小时以前 
Fixed, i just remove "minting_maintenance = { }" and some others stuff from the goods_demand folder
llllllllllll  [作者] 6 小时以前 
I wanted to make a separate mod that would fix just two things:
1. The frontline
2. The overeating bug
I'll do that soon

And I'm investigating the coin minting issue. It works for me, albeit to a limited extent. Check if you have a silver or gold shortage.
Burnbizarre 6 小时以前 
It seems that your mod disable minting for some unknowned reason
Magnus 8 小时以前 
Could you make a mod implementing JUST the frontage proportionality? I do like my army maintenance but frontage is stupid and I'd like to use this as a fix without removing maintenance.