Surviving Mars: Relaunched

Surviving Mars: Relaunched

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Biorobot Applicants
   
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11 月 17 日 上午 12:01
11 月 17 日 下午 8:14
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Biorobot Applicants

描述
A collection of game rules for adding Biorobots to the applicant pool. The effects are spread across multiple rules to allow for customizing the extent and difficulty. Having colonists that never age available from the start of the game is very powerful, so I wanted to include options from completely busted to flavorful but still strong.

Android Exodus: All applicants will have the Biorobot trait.

Synth Support: A small number of applicants will have the Biorobot trait. Typically, 1-3 appear in the standard starting applicant pool. Enabling this rule will also add Biorobots to the Quirks filter.

The Positronic Brain: Start with this breakthrough.

Slow Applicants: The base interval of applicant generation is doubled. Stacks with the Japan mission sponsor effect, meaning the base interval is tripled. This means applicants go from appearing every ~7 hours to ~14 or ~21 hours.

Reduced Specialists: Applicants are twice as likely to have no specialization. The default base chance is 36%, making this 72%.

We Happy Few: Halves the base applicant pool size.


My recommended combination are:
- Android Exodus, Amateurs, Slow Applicants, and We Happy Few.

- Synth Support and either Slow Applicants or We Happy Few.

Let me know if you find better combinations of rules or have any suggestions for others that can make having biorobots from the start of the game interesting and challenging!
8 条留言
jordanclock  [作者] 11 月 21 日 下午 2:07 
@rolandocp06 I haven't touched factions but I think it might be doable to create a game rule or law that allows for putting Biorobots on a rocket back to Earth. I'll put that on my idea list and see about adding it at some point.

@General Bear The latest update included a fix for building the Martian Assembly when your colonists are only Martianborn. That is likely what caused the problem you experienced.
General Bear 11 月 21 日 上午 10:45 
@jordanclock

Discover Breakthroughs
[RX] Unlock Content (no event)
Android Exodus
The positronic Brain
Fast Scanning
More Applicants

Japan and Inventor starts

Did a new game with Russia and it didn't happen again, checked the Japan save and it was fixed, maybe the update broke it initially but its working fine again apparently
rolandocp96 11 月 21 日 上午 2:56 
Could I ask you a for a mod improve Could you create a faction just for biorobots that seeks laws to "Send" humans to Earth, or a faction of humans that seeks to get rid of biorobots? I've tried, but creating
Mods still being difficult for me XD
jordanclock  [作者] 11 月 21 日 上午 1:35 
@Gemeral Bear I tried replicating this today and had no problems after building the Martian Assembly. Can you tell me what your setup was? Like mission sponsors, commander profile, game rules, etc.?
General Bear 11 月 20 日 上午 7:54 
The biorobots don't have any faction, so after building the martian assembly I can't pass any laws due to not having any active parties.
rolandocp96 11 月 17 日 下午 3:26 
Same here. I spent 5 hours trying to create a mod to make new decorations. I followed the official instructions step by step, but nothing worked. :(
jordanclock  [作者] 11 月 17 日 下午 12:47 
It should be possible to give Biorobots outfit colors that match their specialization but I would need to create the art and that's something I've never done.
rolandocp96 11 月 17 日 上午 3:22 
Thanks for the mod. Is it possible to give the bio-robots the typical color of each job class? I imagine that's a difficult task.