Europa Universalis V

Europa Universalis V

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The Art of War
   
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13.087 MB
11 月 16 日 上午 10:43
11 月 17 日 下午 8:39
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The Art of War

描述
A collection of (mostly values) changes that makes engaging with the military aspect of the game more interesting, and far more rewarding.

Major Changes:
-Levy size is now commensurate with that age's regular size (balancing adjusted to reflect this).
-Added stat increase for age 2 and 3 infantry, overall increased combat power increase from tech.
-Combat width varies by tech level to account for greater numbers of units early on, should matter more than in vanilla.
-Cavalry divided into light and heavy cavalry, heavy cavalry is very expensive and very powerful in the early game. Light cavalry is less powerful but has higher flanking ability.
-Different unit classes move at different speeds on the campaign map.
-Artillery bombardment efficiency substantially increased.
-Laborers now contribute to levies.
-Maximum siege progress increased by 1.
-Siege phases do tripled attrition to garrison.
4 条留言
turseturtle  [作者] 11 小时以前 
High supply consumption was intentional. The heavy cavalry icon is unfortunately a known issue. The goods requirement issue has been fixed, thank you for pointing it out.
Chief 17 小时以前 
The heavy cavalry in all ages seem to be missed up their icon is missing and they have no goods requirements
Hazy 11 月 16 日 下午 11:36 
You should take a look at the heavy cavs, in my game the t2 heavy cavs icon is messed up and the cost doesn't get discounted by the market because I think it doesn't pull from any materials.
2196426612qwe 11 月 16 日 下午 7:11 
Was the high supply consumption intentional?