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On a side note: these days I play with starting tech 10 about half the time (only so many times I'm willing to climb the research ladder) and so any quibbles about Armigers and things are rendered pretty moot with that.
Any hints about future content for this one? I'm not sure what more could reasonably added, as the knights are sadly not the most fleshed out of factions (compared to things like the smurfs etc) but I always look forward to your updates!