全面战争:战锤3

全面战争:战锤3

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Serelith & Skydancer Legendary Hero
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标签: mod
内容描述词: 常见成人内容
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11 月 14 日 下午 11:59
11 月 18 日 下午 5:55
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Serelith & Skydancer Legendary Hero

描述
🌿 Serelith & Skydancer — Hunters in the sky
Saved from the jaws of death by the great griffon Skydancer, Serelith carries the fury of a child who witnessed Skaven cruelty firsthand. Brisked away in a storm of wings, she was sheltered by the Wood Elves, taught to move with the forest, and later trained among Alarielle’s Handmaidens in the arts of war.

Now Serelith rides free—an aerial huntress and Legendary Hero bound to no court, but pledged to the cause of order. She and Skydancer fight as one and are inseparable: elegant in the air, relentless in battle, their thoughts entwined and their purpose clear.

🛡️ Recruitable for:
• High Elves
• Wood Elves
• Bretonnia
• The Empire

🦅 Includes:
• Custom skill tree, ancillaries and abilities
• Unique griffon mount: Skydancer

Serelith with Skydancer can be recruited around campaign turn 6. Whether you seek vengeance from the skies or a guardian of the wild, Serelith and Skydancer will answer the call!

Compatibility:
For Immortal Empires campaigns, and should be compatible with most things, but it is not designed for MP campaigns. Hope you enjoy.
29 条留言
mangers  [作者] 12 月 5 日 上午 3:52 
@E-Rank Luck - I tested this today in custom battle, and in battles in campaign. She seems to work for me. I tested also with another character on a dragon mount who uses the same animation set. My observation was that they both clearly had shooting animations, and the rate of fire was similar, and they were both able to snipe the poor Bretonnian prophetess causing damage. This was version 7.0 of the game, but this was the only mod activated. Having said the above, I would still be keen to work out what might be causing issues for you...are you using a lot of other mods, particularly anything that might touch animations?
mangers  [作者] 12 月 4 日 下午 3:55 
@E-Rank Luck - thanks so much for letting me know, I thought that was working. I'll have a close look and try to see what is happening. I'll post again here once I get a chance to look. Really appreciate you trying the mod and leaving some feedback! Cheers!
E-Rank Luck 12 月 4 日 上午 10:53 
She doesnt seem to have any animations for her ranged attacks as far as i can see. Its weird, i see enemies taking the poison effect, but watching her hover over them she doesnt seem to be shooting at all and there doesnt seem to be any ranged damage coming from her. Not sure whats up with it. When i dropped her into melee mode she tore stuff up though.
mangers  [作者] 11 月 28 日 下午 4:13 
@Dragonlord413 - thanks mate, appreciate the feedback...yeah I could not get the arrow of kurnous to work, and I have a hunch it is related to the animation where some effects need an animation on the model to actually work, not sure. I thought something similar to flock was a thematic replacement.
Dragonlord413 11 月 27 日 下午 12:23 
finally got a chance to play your new update and happy to report that the offline bug seems to be fixed...somehow and while I miss the arrow of kurnous ability I find the flock of doom surprisingly helpful. All and all good job :steamthumbsup:
mangers  [作者] 11 月 21 日 下午 10:11 
@Cynn, thanks mate! @mr shark...lol!
Cynn 11 月 21 日 上午 8:36 
Here's the console command to spawn her in manually for any race/faction the OP hasn't added her to. You will probably need to rename her manually.
agent dignitary hef_serelith_emberwyn
mr shark 11 月 21 日 上午 6:19 
Yeah wait, if your giving it to kislev as well you should also give it to the dwarfs and Cathay considering they too are order factions
mangers  [作者] 11 月 21 日 上午 2:15 
@mr shark...yep fair call, I'll put that on the to-do-list!
mangers  [作者] 11 月 21 日 上午 1:59 
@Dragonlord413 Thanks for flagging this! The way the mod is scripted, it runs checks specifically against the human player in campaign logic. That’s fine in single‑player, but in multiplayer the game can’t resolve those checks properly, so I suspect it forces the client into an offline state. In other words, it’s not a bug on your end — it’s just that the mod isn’t designed with MP compatibility in mind (I probably should have and might think about how I need to change the script coding).
Thanks again mate for the feedback - it really is appreciated.