Garry's Mod

Garry's Mod

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[TEST] DEAD OPS ARCADE [InfMap]
   
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素材类型: 插件
插件类型: 地图
插件标签: 风景, 写实
文件大小
发表于
88.720 MB
11 月 12 日 下午 12:51
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[TEST] DEAD OPS ARCADE [InfMap]

描述
gm_infmap_doa

I am currently experimenting with infmap regarding call of duty maps. I am releasing these for public testing.

Catch yourself in the air with noclip or you will fall indefinitely. It takes a few seconds to load.

Here are the steps for recreating this:
1. Open COD BO1, launch Husky and obtain the .obj

2. Import the .obj in Blender

3. Rotate the map 90 degrees along global X, scale by 0.1, then scale by 0.106

4. Export the .obj and .mtl. In the .mtl, make sure every map_Kd entry has only the texture name next to it

5. Obtain the necessary textures using Greyhound and place them in youraddon/materials/infmap

6. Create addon hierarchy shown here: https://github.com/meetric1/Infinite-Map-OBJ-Example

7. Get the .bsp from the link and place it accordingly

8. Put this in loadobject.lua:
InfMap.clear_parsed_objects() local mat = Matrix() mat:SetTranslation(Vector(0,0,0)) mat:SetAngles(Angle(0,0,0)) mat:SetScale(Vector(1,1,1) * 39.3701) InfMap.parse_obj("<YOUR-OBJ-NAME-HERE>", mat, 3, "nocull alphatest")


CREDITS:
Treyarch: Assets from Call of Duty: Black Ops
meetric1: InfMap
Scobalula: Husky & Greyhound
2 条留言
vaultburger99 11 月 12 日 下午 8:34 
added comments
Man 11 月 12 日 下午 1:03 
omg hiii