Garry's Mod

Garry's Mod

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[TEST] KINO DER TOTEN [InfMap]
   
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素材类型: 插件
插件类型: 地图
插件标签: 风景, 写实
文件大小
发表于
100.219 MB
11 月 12 日 下午 12:24
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[TEST] KINO DER TOTEN [InfMap]

描述
gm_infmap_kinodertoten

I am currently experimenting with infmap regarding call of duty maps. I am releasing these for public testing.

Catch yourself in the air with noclip or you will fall indefinitely. It takes a few seconds to load.

I couldn't find the flag texture so its missing at the moment.

Here are the steps for recreating this:
1. Open COD BO1, launch Husky and obtain the .obj

2. Import the .obj in Blender

3. Rotate the map 90 degrees along global X, scale by 0.1, then scale by 0.106

4. Export the .obj and .mtl. In the .mtl, make sure every map_Kd entry has only the texture name next to it

5. Obtain the necessary textures using Greyhound and place them in youraddon/materials/infmap

6. Create addon hierarchy shown here: https://github.com/meetric1/Infinite-Map-OBJ-Example

7. Get the .bsp from the link and place it accordingly

8. Put this in loadobject.lua:
InfMap.clear_parsed_objects() local mat = Matrix() mat:SetTranslation(Vector(0,0,0)) mat:SetAngles(Angle(0,0,0)) mat:SetScale(Vector(1,1,1) * 39.3701) InfMap.parse_obj("<YOUR-OBJ-NAME-HERE>", mat, 3, "nocull alphatest")


CREDITS:
Treyarch: Assets from Call of Duty: Black Ops
meetric1: InfMap
Scobalula: Husky & Greyhound
3 条留言
Unami Fox 11 月 14 日 上午 1:28 
holy broken geometry
Unami Fox 11 月 14 日 上午 1:22 
"posting noclip slop" Bro didn't even read the description, they just explained where he got it from.
Man 11 月 12 日 下午 12:35 
posting noclip slop left and right