Garry's Mod

Garry's Mod

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[TEST] CALL OF THE DEAD [InfMap]
   
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素材类型: 插件
插件类型: 地图
插件标签: 风景, 写实
文件大小
发表于
79.295 MB
11 月 12 日 上午 10:31
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[TEST] CALL OF THE DEAD [InfMap]

描述
gm_infmap_cotd

I am currently experimenting with infmap regarding call of duty maps. I am releasing these for public testing.

Catch yourself in the air with noclip or you will fall indefinitely. It takes a few seconds to load.

Here are the steps for recreating this:
1. Open COD BO1, launch Husky and obtain the .obj

2. Import the .obj in Blender

3. Rotate the map 90 degrees along global X, scale by 0.1, then scale by 0.106

4. Export the .obj and .mtl. In the .mtl, make sure every map_Kd entry has only the texture name next to it

5. Obtain the necessary textures using Greyhound and place them in youraddon/materials/infmap

6. Create addon hierarchy shown here: https://github.com/meetric1/Infinite-Map-OBJ-Example

7. Get the .bsp from the link and place it accordingly

8. Put this in loadobject.lua:
InfMap.clear_parsed_objects() local mat = Matrix() mat:SetTranslation(Vector(0,0,0)) mat:SetAngles(Angle(0,0,0)) mat:SetScale(Vector(1,1,1) * 39.3701) InfMap.parse_obj("<YOUR-OBJ-NAME-HERE>", mat, 3, "nocull alphatest")


CREDITS:
Treyarch: Assets from Call of Duty: Black Ops
meetric1: InfMap
Scobalula: Husky & Greyhound
8 条留言
Realistic bart simpson 11 月 14 日 下午 5:02 
instead of a ps1 looking ass map that requires infmap
Realistic bart simpson 11 月 14 日 下午 5:01 
i would kill if cotd was a real map including a nzombies config
hook dweller 11 月 13 日 上午 3:42 
fix your map
POOP-_-SHOOTER 11 月 12 日 下午 11:41 
that one friend who can't ♥♥♥♥♥♥♥ read
Man 11 月 12 日 上午 11:39 
dude named onion
Orion 11 月 12 日 上午 11:35 
Read the description.
hook dweller 11 月 12 日 上午 11:00 
why am i falling indefinitely
Man 11 月 12 日 上午 10:52 
dude stop porting maps none of the work i just fall through the floor the moment i spawn!