Garry's Mod

Garry's Mod

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[TEST] "FIVE" [InfMap]
   
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素材类型: 插件
插件类型: 地图
插件标签: 风景, 写实
文件大小
发表于
74.032 MB
11 月 11 日 下午 12:25
1 项改动说明 ( 查看 )

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[TEST] "FIVE" [InfMap]

描述
gm_infmap_five

I am currently experimenting with infmap regarding call of duty maps. I am releasing these for public testing.

Catch yourself in the air with noclip or you will fall indefinitely. It takes a few seconds to load.

Here are the steps for recreating this:
1. Open COD BO1, launch Husky and obtain the .obj

2. Import the .obj in Blender

3. Rotate the map 90 degrees along global X, scale by 0.1, then scale by 0.106

4. Export the .obj and .mtl. In the .mtl, make sure every map_Kd entry has only the texture name next to it

5. Obtain the necessary textures using Greyhound and place them in youraddon/materials/infmap

6. Create addon hierarchy shown here: https://github.com/meetric1/Infinite-Map-OBJ-Example

7. Get the .bsp from the link and place it accordingly

8. Put this in loadobject.lua:
InfMap.clear_parsed_objects() local mat = Matrix() mat:SetTranslation(Vector(0,0,0)) mat:SetAngles(Angle(0,0,0)) mat:SetScale(Vector(1,1,1) * 39.3701) InfMap.parse_obj("<YOUR-OBJ-NAME-HERE>", mat, 3, "nocull alphatest")


CREDITS:
Treyarch: Assets from Call of Duty: Black Ops
meetric1: InfMap
Scobalula: Husky & Greyhound
7 条留言
TK-112 11 月 15 日 下午 9:01 
Thanks for your work
Uzi Doorman 11 月 14 日 下午 2:29 
while this doesnt look too great it is very fascinating
RAZDEMONEZ 11 月 13 日 下午 3:14 
"for time and the world do not stand still. change is the law of life. those who look only look to the past or present are certain to miss the future. i said are certain to miss the future!"
Man 11 月 12 日 下午 12:36 
you again ♥♥♥♥♥♥♥♥♥♥♥♥
TonyPeppermint 11 月 12 日 下午 12:26 
I think a lot of people don't read it.
Orion 11 月 12 日 上午 11:35 
SOMEBODY can't read the description :steammocking:
Man 11 月 11 日 下午 1:23 
dude this ♥♥♥♥♥♥♥ sucks im falling through the floor the second i spawn