席德·梅尔的文明VII

席德·梅尔的文明VII

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Persistent Resources
   
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Type: Mod
Mod: Resources
文件大小
发表于
2.920 KB
11 月 11 日 上午 7:40
1 项改动说明 ( 查看 )

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Persistent Resources

描述
In version 1.3.0, some resources are systematically removed after an Age transition — even if they could logically remain available in the new Age.
This mod fixes that issue: all resources that can persist will now stay in the same location on the map across Ages.

The resources that now stay on the map if possible are : Dates, Dyes, Gypsum, Incence, Whales, Mangos, Clay, Flax, Rice, Limestone, Llamas, Hardwood, Wild Game, Pitch and Truffles.


Note:
As a side effect, all possible resources of a given age will now spawn on the map. In the base game, some resources may be left aside. With this mod, you might notice more resource diversity than before.
11 条留言
Icthiolavarunt 14 小时以前 
Will this mod increase the total amount of resources on the map? I do agree with the vision but I don't want to play with too many resources (less space for districts/wonders and more science/prod adjacencies).
Drenghbar  [作者] 19 小时以前 
You need to start a new game with the mod on.
Roman Panzer Testudo 23 小时以前 
Will this mod work in the middle of a save or do i need to start a new game for it to work?
kenichi03 11 月 15 日 上午 3:44 
Thank you so much for this mod! I really love acquiring resources in this game and I can finally have a peace of mind knowing my precious Rice resource will stay. Again, thank you!!!
infinitesworld 11 月 13 日 上午 9:05 
This mod incompatible with JNR's Extended Resources
https://forums.civfanatics.com/resources/extended-exploration-resources.32296/
infinitesworld 11 月 13 日 上午 8:52 
Nevermind I got it wrong it. It's actually JNR's mod making wool available in Exploration age and your mod made it guaranteed to happen.
infinitesworld 11 月 13 日 上午 8:20 
Yes I have them spawning in the game or I else I wouldn't have brought it up
Drenghbar  [作者] 11 月 13 日 上午 8:01 
@kenichi03 It's already the case. No resource would stay if it is not supposed to appear in the next age.
Drenghbar  [作者] 11 月 13 日 上午 8:00 
@infinitesworld, have you checked before saying so ? Because Woold and Hides absolutely don't spawn outside of Antiquity. The reason why they were made staple is to guarantee their spawn. Otherwise, they would be too often left aside in favor of the resources that would persist.
kenichi03 11 月 13 日 上午 5:59 
Can you make it that only the resources that can appear on an age stays? To fix the problem with the first comment.