Europa Universalis V

Europa Universalis V

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Move Population (QOL)
   
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11 月 10 日 下午 1:01
11 月 15 日 上午 8:28
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Move Population (QOL)

描述
A Balanced mod that adds a cabinet action to move population around!
Select a location and move them to another one that you want!

>Select Religion Option
>Select Culture Option


1) Minimum 100 max 1000
2) Moves (0.5% + 0.5% * (adm_advisor / 100 ) of the population in the final destination !
3) Angry pops
17 条留言
Mak84271  [作者] 11 月 16 日 上午 2:39 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
PSEIDEE 11 月 15 日 下午 1:27 
the moment i saw religious and culture options in game i came here. thank you so much for this and for your work. for a player who is ♥♥♥♥ at coding like me, these type of QoL mods are like a cherry on top. i will be looking for the future updates!
Mak84271  [作者] 11 月 14 日 上午 1:23 
Thanks for the feedback future changes that i will work on:

1) fix Outline 0 bug
2) Add religious group option
3) Add some events
PSEIDEE 11 月 14 日 上午 12:02 
by the way only coded names shows up and number is only +0 (even tho it isnt) in turkish. i only see moving_population_something +0
PSEIDEE 11 月 14 日 上午 12:00 
i absolutely agree that option to at least resettling a 'religion group' should be there.
أبو مقرن 11 月 13 日 下午 7:35 
Adding the ability to choose who to forcefully resettle will be so goated, idk why that is not a thing in the game already, forceful resettlement was mostly done in for a specific group of people in history, not general inhabitants, and in game expel people action don't make much sense
clauviadius 11 月 13 日 下午 4:37 
@Mak84271 oh thx for explanation; I thought it was the formula* source location population.....btw do you set the minimal threshold of source population, say I dont want the migration go on if the source population to be below 1k or 5k?
samli333 11 月 13 日 上午 3:32 
A good mod! thanks!
Mak84271  [作者] 11 月 12 日 上午 11:36 
@clauviadius it's working as intended, as a 10k rural location cannot withstand a massive migration , this is the formula Moves (0.5% + 0.5% * (adm_advisor / 100 ) of the population in the final destination . so in your case it's 100
clauviadius 11 月 12 日 上午 11:27 
try to move from 500k city to a 10k rural, can always move Max 100 per month, did not even see an over 100 migration???any idea

btw this one is most useful in moving population to colony (different market center) as default encourage migration does not work across markets