Legend of Grimrock 2

Legend of Grimrock 2

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The Legend of Nightstone
   
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24.460 MB
11 月 10 日 上午 7:24
12 月 5 日 上午 7:51
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The Legend of Nightstone

描述
Brave the biggest dungeon of them all and survive its horrors!!
Levels 1-20
20 plus hours of exploration!
Inspired from Undermountain in the forgotten realms setting.
This mod took a really long time to make. If you discover any bugs report them to me.
If you enjoyed playing please comment and rate!
Have fun
149 条留言
Dimitris  [作者] 12 月 14 日 上午 7:47 
hello casual
if you search for treasure in the island you will find a chest. Looting the chest will make an ogre come after you. If you kill it, it will drop another gold key and will also spawn a teleporter near the crystal so you can go back to the first level and continue your adventure. Have fun!
casualmomgamer 12 月 13 日 下午 5:57 
Dimitris,

On the first page of this comment thread, you wrote

"Also if you pressed the secret button the teleporter will take you back to the entrance level. The second key is carried by the ogre"

What teleporter do you mean? On the 2nd level, I have 1 gold key from behind the rapier statue, and I have unlocked the healing crystal via the secret button in the ruins island, however I see no teleporter.

Thanks in advance
patryan11 12 月 13 日 上午 5:40 
Hello all, not sure but I think I'm finished the game as I killed the undead wizards in the Crypts under Tholaunt and seem to be locked in there? I only visited 20 levels out of 22?
patryan11 12 月 13 日 上午 4:15 
Thanks eduard1.96, you were right I did confuse it for a more powerful serpent blade.
eduard1.96 12 月 13 日 上午 2:07 
Dimitris, I will need to leave now. Later, I will send you the coordinates with your hint (which will not be useful for completing the game with the current mechanism) and I will also try to collect all the other questions that arose during the game. In general, the mod itself is very good and it will become much more interesting when all the bugs and inaccuracies are fixed. Thank you for your work.
Dimitris  [作者] 12 月 13 日 上午 1:44 
The plates should be activated by random items yes and not actually a puzzle i agree. I do not remember where i placed a note tbh
Dimitris  [作者] 12 月 13 日 上午 1:43 
And its not a puzzle per se
Dimitris  [作者] 12 月 13 日 上午 1:34 
It is true that some puzzles do not work as intended and the original thought differs from the execution but that is a more of a trial and error thing. There are things that people would do when adventuring that sometimes you do not calculate as a moderator. The game needs to be simpler. Maybe this mod is over complicated and the time needed to test everything out thoroughly was not invested. Thanks for testing it out and pointing out the weak parts of it. And to everyone else who invested the time, i thank you all
eduard1.96 12 月 13 日 上午 1:34 
Dimitris, the problem is that you don't even need a clue to complete this puzzle. When I got there, I just threw objects on all the pressure plates and eventually took all the objects without even finding the clue to this puzzle. This is already the trigger that it is not working properly. Now, of course, I have figured out how it was actually solved, but this does not negate the fact that the puzzle script has not been thought out. At the bottom, I wrote how it should be improved in a future version, otherwise it can't be called a puzzle.
Dimitris  [作者] 12 月 13 日 上午 1:26 
eduard1.96 whats wrong with the abyssal room? i think it is cool. It probably needs a better set up yes. Some puzzles are way simpler that it seems. The bridges are deactivated when you get to the top and the boss fight is unaffected by it. It is true that you can easily miss the items in the depths and that probably should not happen.