NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

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Next Generation Hydraulic Launch Kit - Demo Park
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11 月 10 日 上午 6:29
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Next Generation Hydraulic Launch Kit - Demo Park

描述
Introduction
This is the demonstration Park for the 'Next Generation Hydraulic Launch Kit' by IntaAccelerator and Systron.

The Park shows how to use the 'Accelerator Kit' for launch from TRACK (in scripted and NON-scripted mode) and launch from STATION.

The launch from TRACK kit can be found here and the launch from STATION kit can be found here.

For more information look at the pages of the spereted kits.

Furthermore you can find a tutorial video on how to use the kit here: Video Tutorial

The 'Custom Block Logic Builder' is from TheKadani and is used as an example. It is not part of this kit!

Coasters in the Park
  • Dragster Thrill Top: Build by Systron
  • Race Desert: Build by Systron
  • Rossa Formula: Build by IntaAccelerator
  • Supports: IntaAccelerator

All Features of the Kit
  • Fully animated 3D-model including pulley and cables animations.
  • Two launch style variations: Launch zone style (Eg. Top Thrill Dragster, Kingda Ka) and station launch style (Eg. Xcelerator, Stealth, Desert Race).
  • Fully automated emergency stop recovery.
  • Fully automated random rollbacks and recovery.
  • Customizable colours for the catchcar, supports and track-pieces including two colour patterns and separate track strip colours.
  • Customizable launch sequence with adjustable waiting times and sound effects which are triggered at various states of the launch sequence.
  • Different changeable modes of brake-fins movements during the launch sequence.
  • Realistic catchcar behaviour and a catchcar camera which follows the catchcar. The behaviour the catchcar is also fully customizable.
  • Realistic sound design and a sound library with sounds from real world coasters from which the user can choose freely. Set the sound of the catchcar-hook drop as well as the sound for the raising and lowering of the brake-fins as you like.
  • Customizable fog animations at the pulleys.
  • Auto placing of supports including footers taking the terrain height into account.
  • Additional ride control panels to force the coaster into a rollback and to test the brake-fins and the catchcar movement.
  • Additional customizable catwalks including catwalk lamps. All auto placed by the script.
  • Automated check of weather limits before each launch.
  • NO scripting is needed! To enable all features the coaster has to be in scripting-mode but this can be achieved by using third party assets such as 'Custom Block Logic Builder' from TheKadani. The 'Accelerator Kit' should be compatible with many other block script generator since it uses the same logic and states as 'BLockHelper.nlvm'.
  • It is possible to include the 'Accelerator Kit' easy into your own coaster control scripts as well.

Manual
In the two folders 'NextGenerationHydraulicLaunchKit_Track' or 'NextGenerationHydraulicLaunchKit_Station' you fill find the file 'Manual.pdf'. This file is an elaborate manual for the 'Accelerator Kit' explaining in detail how it should be used and what settings are available.

Important Notes
  • The reset-buttons of the coasters are NOT working since I can not detect the reset-buttons via the scripts. So if something goes wrong please restart the park.
  • For the rollback/EMS recovery for the station please read the manual. This process is advance and a bit unstable if the user does something wrong.
6 条留言
Systron | Minelet  [作者] 11 月 13 日 上午 2:55 
So you have to make sure that the speed of the launch section itself is set to 125 mph as well as in the kit settings. Furthermore the train will only accelerated until the catchcar reached the rollout. When the catchcar reached the rollout the train is not accelerated anymore and will be slowed down by air drag. Further make sure that the forced rollback panel is not on and the rollback probability is not set to 100 in the settings. I hope some of this was the issue. If not let me know and tell me what the block state is (shown in the F4 panel) when the slow down of the train starts
rollercoasterkid12 11 月 12 日 下午 5:35 
I set the speed to 125mph but it slows down when it exits the launch 20% less than the nearest speed, which is now 108mph. How to solve this?
Systron | Minelet  [作者] 11 月 12 日 上午 6:44 
Thanks to all :)
rollercoasterkid12 11 月 11 日 下午 5:52 
I love it how you automaticly make a roll back and having the computer do the maintance work for you.
Janskumbria 11 月 11 日 上午 3:28 
we should get a top hat preset (okay, i dont know how to build one)
Frank the Engineer 11 月 10 日 上午 9:29 
This is awesome!