STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Otillräckligt med betyg
Fall of the Republic Increased Unit Cap
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Game Type: FOC
Taggar: Singleplayer
Filstorlek
Lades upp
463.149 KB
10 nov @ 0:01
1 ändringsnotis ( visa )
Du behöver DLC för att kunna använda denna artikel.

Abonnera för att ladda ner
Fall of the Republic Increased Unit Cap

Beskrivning
This submod for Fall of the Republic 1.5 increases the tactical unit limit to 20 for ground and 400 for space for all factions in both GC and Skirmish.

In GC your limit isn't innately 20 for ground invasion and is still tied to LP's however there cap has been increased to compensate. Skirmish is stuck at 20 outright.

You can run this mod by slapping
STEAMMOD=3601540254 STEAMMOD=1976399102
into your launch options under game properties.
17 kommentarer
Cybertryx 25 nov @ 10:43 
Should be already verifvied my guess is the reinstalls didnt work or something will try when i have the time
Shadownasty  [skapare] 23 nov @ 11:57 
@Cybertryx if verify file integrity doesn't work you could try reinstalling the FotR mod itself but I'm not sure why it's calling the vanilla .exe and not the FoC.exe when your selecting FoC. I'm assuming the modpath is correct in launch options?
Cybertryx 23 nov @ 10:11 
Yeah that i get and Yes i do pick FoC
Shadownasty  [skapare] 23 nov @ 10:07 
@philtheunikorn yeah I got the orders mixed up the unit cap would have to apply after unleashed to affect it. Glad to hear it works though

@cybertryx Are you getting the popup asking which version of EaW you want to launch on startup through steam?
philtheunikorn 21 nov @ 22:31 
it works just to swap the locations... pretty sure base mod doesnt have zombie geonosian and i have 20 squads of them on the planet surface so it seems to work fine

Clone Wars Unchained increased unit cap launch order
STEAMMOD=3601540254 STEAMMOD=3552341259 STEAMMOD=1976399102
Cybertryx 21 nov @ 5:57 
i honestly just downloaded it and slapt the code in no real process to describe since it then only launches the vanilla version and crashes can be that maybe my files or something is corrupted on my end will just try and reinstall everything then comeback
Shadownasty  [skapare] 21 nov @ 3:03 
@Vadersfist @Cybertryx is there some way to demonstrate the steps leading into the crash? I've not personally experienced anything of the sort in my playtesting, usually when that sort of thing happens it's the mod not loading at all and just starting FoC but it starting vanilla EaW instead of FoC might be a clue.
VadersF1st 21 nov @ 2:25 
cybertryx i am. im reorganising my submods but yes, had a ggc and even loading them crashes...
Cybertryx 17 nov @ 11:02 
Just curious anyone else having the issue of the game just launching vanilla then crashing?
Shadownasty  [skapare] 15 nov @ 9:21 
@philtheunikorn I've not tested it with that submod but so long as it doesn't overwrite the factions/game constants and markers files' it should load fine.

The load order would probably go like this
STEAMMOD=3552341259 STEAMMOD=3601540254 STEAMMOD=1976399102