Europa Universalis V

Europa Universalis V

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Historically Accurate Courland
   
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168.953 MB
11 月 6 日 上午 11:00
11 月 17 日 下午 1:03
7 项改动说明 ( 查看 )

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Historically Accurate Courland

描述
This is a small mod that fixes some historically inaccurate borders in Courland, Livonia, alongside a few other details.

Changes:
- Added a new location, Sackenhausen, owned by the Bishopric of Courland.
- Reworked Durben into Hasenpoth and transferred it to the Bishopric of Courland.
- Adjusted borders of Grobin, Windau and Goldingen to be more accurate to the time period.
- Removed Liv population in the south
- Curonian peasants are now all catholic, while the tribesmen remain pagan
- Increased natural harbour suitability in several locations
- Added small swedish minority in Dundaga to represent the swedes of Ruhnu Island
- Renamed Bishopric of Ösel to Bishopric of Ösel-Wiek (not part of Courland but shut up)

Troubleshooting:
If you got any issues, simply leave a comment.
This obviously is not save-compatible. You'll have to start a new game.
Be careful about using this mod alongside other mods. See below.

Compatibility:
This mod is unlikely to be compatible with any mods that edit the map. The following files are edited by the mod:
- in_game/gfx/map/map_objects/forest_generator_high_0.bin
- in_game/gfx/map/map_objects/forest_generator_high_1.bin
- in_game/gfx/map/map_objects/forest_generator_high_2.bin
- in_game/gfx/map/map_objects/forest_generator_high_3.bin
- in_game/gfx/map/map_objects/forest_generator_low_0.bin
- in_game/gfx/map/map_objects/forest_generator_low_1.bin
- in_game/gfx/map/map_objects/forest_generator_low_2.bin
- in_game/gfx/map/map_objects/forest_generator_low_3.bin
- in_game/gfx/map/map_objects/forest_generator_medium_0.bin
- in_game/gfx/map/map_objects/forest_generator_medium_1.bin
- in_game/gfx/map/map_objects/forest_generator_medium_2.bin
- in_game/gfx/map/map_objects/forest_generator_medium_3.bin
- in_game/gfx/map/map_objects/generated_map_object_locators_city.txt
- in_game/gfx/map/map_objects/generated_map_object_locators_combat.txt
- in_game/gfx/map/map_objects/generated_map_object_locators_unit_stack.txt
- in_game/gfx/map/map_objects/generated_map_object_locators_vfx.txt
- in_game/gfx/map/spline_network/spline_network.splnet
- in_game/map_data/definitions.txt
- in_game/map_data/location_templates.txt
- in_game/map_data/locations.png
- in_game/map_data/ports.csv
- in_game/map_data/named_locations/00_default.txt
- main_menu/setup/start/06_pops.txt
- main_menu/setup/start/08_institutions.txt
- main_menu/setup/start/10_countries.txt
- main_menu/localization/english/country_names_l_english.yml
- main_menu/localization/english/location_names/location_names_german_l_english.yml
- main_menu/localization/english/location_names/location_names_l_english.yml
- main_menu/localization/english/location_names/location_names_polish_l_english.yml

Note for other modders:
If you want to use my changes in your own map mod, you can do so but make sure to credit me for the work.