Cities: Skylines

Cities: Skylines

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CSM.TmpeSync
   
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文件大小
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1.075 MB
11 月 6 日 上午 7:43
1 项改动说明 ( 查看 )

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CSM.TmpeSync

描述
CSM TM:PE Sync (Beta)
Host-authoritative multiplayer bridge: keeps TM:PE tools in sync across Cities: Skylines Multiplayer sessions.

Features
  • Rebuilt sync layer for every TM:PE tool (Clear Traffic, Junction Restrictions, Lane Arrows, Lane Connector, Parking Restrictions, Priority Signs, Speed Limits, Toggle Traffic Lights, Vehicle Restrictions).
  • Timed Traffic Lights are not supported
  • Dedicated command handlers, network payloads, and Harmony patches per feature for precise updates.

Installation
  1. Subscribe to the mod on the Steam Workshop.
  2. Launch Cities: Skylines and enable it in the Content Manager (together with CSM, TM:PE, Harmony).
  3. Host starts the session, clients join—every supported TM:PE action is synced automatically.

Compatibility
  • Tested with Cities: Skylines + CSM + TM:PE (current Steam builds).
  • Beta status: treat it as experimental and validate in test sessions first.
  • Logs are stored at %LOCALAPPDATA%\Colossal Order\Cities_Skylines\CSM.TmpeSync\log-YYYY-MM-DD.log.

Feedback & Bugs
[github.com]


Support
[buymeacoffee.com]

Credits
  • Concept & development: bonsaibauer.
  • Thanks to the CSM and TM:PE communities for groundwork and inspiration.

Enjoy testing—leave a like, drop a comment, and share your feedback!
6 条留言
t1a2l 11 月 14 日 上午 4:37 
@bonsaibauer - tried it with a friend looks ok, i will be happy to see the other player setting up stuff like when they are drawing pipes and you overground you can still see what they are doing, currently there is not indication the other player changed anything.
bonsaibauer  [作者] 11 月 13 日 上午 9:32 
Leave a like thx!
CitesSkyliner 11 月 7 日 上午 6:48 
Helpfull!
MrNeeds 11 月 7 日 上午 4:10 
Oh hey, you were banned off Biffas discord, feel free to rejoin, I’ll explain what happened, you’ve already been unbanned.
bonsaibauer  [作者] 11 月 7 日 上午 3:57 
City Skylines Multiplayer Mod is available for City Skylines 1, but TM:PE could not be synchronized through it until now. That’s why I wrote this code—to allow players to use TM:PE in sync with their friends in multiplayer Mod.

Link: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1558438291
vic.foras 11 月 7 日 上午 2:55 
Wait: Multiplayer?