Europa Universalis V

Europa Universalis V

34 ratings
Unlimited Camera Zoom
   
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File Size
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Updated
574.985 KB
Nov 5 @ 10:31pm
Nov 18 @ 12:27pm
10 Change Notes ( view )

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Unlimited Camera Zoom

In 2 collections by Happyperson3796
Happyperson3796's UI improvements
3 items
Happyperson3796's Mods
6 items
Description
Adds more range & tilt to the camera.
Feel free to edit this mod and make your own versions! Do link them in the comments though, I'd like to try them out myself.
21 Comments
TeleportBehindYou Dec 2 @ 4:22pm 
This mod causes the screen to "jiggle" when using the middle mouse button to move the map.
Augustinia Nov 18 @ 12:08am 
Found out It clips under, not into the ground, that's why I cannot see anything. I am seeing under the map.
Happyperson3796  [author] Nov 16 @ 8:51am 
Thanks for letting me know, probably should have done that from the start yeah.
grotaclas Nov 14 @ 1:37pm 
It seems that your mod is missing the defines CITY_MARKER_RANK_ZOOM_THRESHOLD and CITY_MARKER_WEIGHT_BASE_PLAYER which were added in version 1.0.2.
Have you considered using the method which is explained in https://eu5.paradoxwikis.com/Defines#Define_modding so that you can change individual defines without overriding the whole file?
Blue Division Nov 14 @ 12:25am 
strangely enough the game runs better with the mod, i think its due to the requirement to zoom in closer to see city details. Only issue is that casualty numbers arent appearing when theres a battle.
Augustinia Nov 12 @ 2:38am 
before the Nov 7 update, zooming all the way doesn't clip anything nor does it blacken the screen. Now it does, idk what's wrong lol.
crispy Nov 10 @ 9:12pm 
Have you also noticed how the tree mipmaps are way too aggressive and with normal zoom you're already getting quite ugly trees?
Happyperson3796  [author] Nov 10 @ 10:52am 
Yeah I do notice the z-fighting, not really sure why it happens but my theory is something with the lods because it changes the general scale of the zoom levels (you can't seem to add more without it getting weird, so I shrunk down the smaller levels)
󠀡Dibelabbes Nov 9 @ 9:02pm 
Sadly found another problem: With the mod running, even when zoomed out, interactive elements like houses and units have intense z-fighting shadows or something when the camera is moved (even with WASD).
CENTURION Nov 9 @ 5:56am 
thank you so much for this :steamhappy: