Europa Universalis V

Europa Universalis V

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Unlimited Camera Zoom
   
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11 月 5 日 下午 10:31
11 月 18 日 下午 12:27
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Unlimited Camera Zoom

在 Happyperson3796 的 2 个合集中
Happyperson3796's UI improvements
3 件物品
Happyperson3796's Mods
6 件物品
描述
Adds more range & tilt to the camera.
Feel free to edit this mod and make your own versions! Do link them in the comments though, I'd like to try them out myself.
21 条留言
TeleportBehindYou 12 月 2 日 下午 4:22 
This mod causes the screen to "jiggle" when using the middle mouse button to move the map.
Boccher's Anasema 11 月 18 日 上午 12:08 
Found out It clips under, not into the ground, that's why I cannot see anything. I am seeing under the map.
Happyperson3796  [作者] 11 月 16 日 上午 8:51 
Thanks for letting me know, probably should have done that from the start yeah.
grotaclas 11 月 14 日 下午 1:37 
It seems that your mod is missing the defines CITY_MARKER_RANK_ZOOM_THRESHOLD and CITY_MARKER_WEIGHT_BASE_PLAYER which were added in version 1.0.2.
Have you considered using the method which is explained in https://eu5.paradoxwikis.com/Defines#Define_modding so that you can change individual defines without overriding the whole file?
Blue Division 11 月 14 日 上午 12:25 
strangely enough the game runs better with the mod, i think its due to the requirement to zoom in closer to see city details. Only issue is that casualty numbers arent appearing when theres a battle.
Boccher's Anasema 11 月 12 日 上午 2:38 
before the Nov 7 update, zooming all the way doesn't clip anything nor does it blacken the screen. Now it does, idk what's wrong lol.
crispy 11 月 10 日 下午 9:12 
Have you also noticed how the tree mipmaps are way too aggressive and with normal zoom you're already getting quite ugly trees?
Happyperson3796  [作者] 11 月 10 日 上午 10:52 
Yeah I do notice the z-fighting, not really sure why it happens but my theory is something with the lods because it changes the general scale of the zoom levels (you can't seem to add more without it getting weird, so I shrunk down the smaller levels)
󠀡Dibelabbes 11 月 9 日 下午 9:02 
Sadly found another problem: With the mod running, even when zoomed out, interactive elements like houses and units have intense z-fighting shadows or something when the camera is moved (even with WASD).
CENTURION 11 月 9 日 上午 5:56 
thank you so much for this :steamhappy: