Caves of Qud

Caves of Qud

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Puppet Stalks
   
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Tunnisteet:  Quest
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5.11. klo 4.43
28.11. klo 5.40
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Puppet Stalks

Kuvaus
2025 Monster Jam: Puppet Stalks

This mod was created as part of the 2025 Reanimated Monster Modding Jam!

This mod adds a new fungal infection, the puppet stalks, turning both infected creatures and corpses touched by its spores into dybbuks, dangerous fungal revenants. Follow a short quest that pops up during Qud's main quest to discover what remains of a Barathrumite expedition to the ruined village of Nodd, and face the fungi!

You will find below a non-exhaustive list of the mod's features.

New Creatures
Brooding Umberpuff
The brooding umberpuff is a new puffing mushroom that recently settled in Qud. Although similar in appearance to the rest of its kind, its spores carry with them the dangerous puppet stalks infection.

Dybbuk
Whenever a creature infected by puppet stalks dies, it turns into a dangerous dybbuk, a shambling corpse hosting the parasitic fungi. Spores also settle on corpses, reanimating them in a similar fashion.

New Items
  • The puppet stalks, a fungal infection that raises dybbuks from its host and its surroundings;
  • The plastifer hazard suit, a full-body suit that protects you from spores and gases.

New Quest and Location
Right before heading to Bethesda Suda, Q Girl will direct you to Hortensa. The Barathrumite will ask you to look for the whereabouts of an expedition that made its way to the village of Nodd. Find out what happened to the tinkers, and save whatever you can from this sultanforsaken place.
Suositut keskustelut Näytä kaikki (2)
0
5.11. klo 4.52
TÄRKEÄ: Bugs and Issues
Balthichou
0
5.11. klo 4.51
Github Repository Link
Balthichou
15 kommenttia
Balthichou  [tekijä] 10.11. klo 4.59 
@LitLuigi73 Yeah, the mushroom village is where you will find the Corpus Choliys, the fungal infection cure works perfectly well on puppet stalks.

Thank you very much for your kind words! Mod may be rough around the edges somewhat as a result but I'm fairly happy with how things turned out. I highly recommend checking out the other mods from that jam!
LitLuigi73 10.11. klo 2.27 
Been at least try to get the recipe from the mushroom village Kuyaka (Porbably mispelled) to deal with fungal infections in general.

Also I must say it's very impressive you guys did this mod in only two and half days.
Balthichou  [tekijä] 10.11. klo 2.17 
@LitLuigi73 those are all interesting suggestions! The mod was made in about two and a half days for the 2025 modjam so we kept things somewhat simple for a lot of the systems involved. This infection is supposed to disincentize melee combat at least until you have a way to deal with itchy skin. If you haven't done it already, the added questline rewards you with a hazmat suit that protects against spores to avoid reinfection!

I would also recommend delving into cooking, you can get reliable cures for itchy skin there.
LitLuigi73 9.11. klo 21.56 
Really like this mod you guys got a really idea going here, I do have a list of issue with the dybbuks

- Exploding in large aoe of spore on death.

If the spores were slow release or 1 tile think that's more fair, but it's hard to not get itchy skin repeatedly.

- Continuing cycle of getting itchy skin

Kill an enemy then it's corpse comes back you kill it in melee than explodes and you got infected again, really sucks for melee focused builds.


- Finally the corpses shouldn't instant transform

Think dybbuk should take more time for the corpses to arise, one to two turns just isn't fun, it's more annoying if you not friends with the fungi.


- Idea for native dybbuk

Only native dybbuk's should explode into spores since the fungal spores been building up for a long in it's host.

A newly spawned dybbuk doesn't have that many spores in the body, it was just arisen.
The_MixMaster™ 9.11. klo 14.05 
Cool, cool, just wanted to make sure it was okay to drop it in among the other mods I use rather than introducing an overhaul mod by mistake. Thank you for the reply.

Also since I noticed it in my last reply
*not necessarily
Balthichou  [tekijä] 9.11. klo 13.38 
@The_MixMaster™ it is mostly side content, with a single (optional) quest slotted in the main quest right before Bethesda Suda. You will probably encounter the mod's content naturally in fungal biomes, but it can become quite overbearing if you get infected and aren't familiar with how to cure fungal infections!

It's not near large enough to warrant a playthrough dedicated to it imo. I'm fairly sure it can't reasonably be added mid-playthrough however.
The_MixMaster™ 9.11. klo 11.06 
In your opinion, is this the type of mod that could fit easily into a regular playthrough (just as additional content, not necessary adding it mid-playthrough), or is it the kind of mod you specifically make a playthrough to experience?
Balthichou  [tekijä] 9.11. klo 9.41 
@LitLuigi73 if the spores touch a corpse that is what happens, and I believe mirthworms always drop a corpse!
LitLuigi73 9.11. klo 3.06 
Mirthworms are turning into dybbuks, that event just caught me off guard.
Balthichou  [tekijä] 9.11. klo 2.56 
@LitLuigi73 the cure should be the same as all fungal infections! Also, as it stands right now the mirthworms should become worm dybbuks. Is it not what is happening?