Europa Universalis V

Europa Universalis V

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Variable Harvests
   
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4. lis. v 10.07
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Variable Harvests

Popis
A quick slop mod to add variance in an otherwise undeveloped mechanic

Each September, each region rolls a varying food productivity yield between -40% and +40%, since weather is pretty unmoddable at the moment.

Potential features for the future could include crop specific blights/failures and more natural spread of crop modifiers.

There may have to be some AI tweaks in how they refresh their trade routes but the odds of actual having a mass famine are very low.
Počet komentářů: 9
ReconUHD 15. lis. v 8.29 
I like the mod, but when food production is additive the swing is absorbed by the existing modifiers. +/- 40% is essentially halved when everything else adds up to around 100%
Hugebull 9. lis. v 8.09 
Swimmothy is my skadefryd.

I'm looking forward to using this mod. But I'm shelving this game for a while. In my England game, in 1530, my entire noble court has been replaced by Native Americans.
The English navy is led by a Native American.
The English army is led by a Native American.
My King is married to a native American.
I have Native Subjugation. My country is 98% English. But 80% of my English court is Native American.
Boatt 9. lis. v 7.01 
let a man with some reservations about the game make a mod
Hugebull 9. lis. v 4.38 
The wagon in the picture wouldn't even work as the wheels clip into each other.
No wonder they struggle with food productivity.
Hugebull 9. lis. v 4.35 
Oh no, oh Swimmothy.
No more Bo meal mod.
Moonman 6. lis. v 9.15 
yeah , i hate the game
>creates a mod with a minor addition
Saint-Roch 4. lis. v 18.04 
You said you hated your guts the game and then you make a mod ?
Swimmy  [autor] 4. lis. v 11.16 
It presents as a province modifier, you can hover over the food productivity modifier.
Theres also a debug situation in observer mode that color codes the regions.
May look into adding a mapmode
bagetbaget 4. lis. v 10.43 
Thanks for the mod. Tell me, where can I find a description of the effect of the mod? I waited until September and still didn't understand if there was an increase in food in any of my provinces.