边缘世界 RimWorld

边缘世界 RimWorld

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Rebel Psycasts (Continued)
   
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Mod, 1.5, 1.6
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991.959 KB
11 月 3 日 下午 6:57
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Rebel Psycasts (Continued)

在 Zaljerem 的 1 个合集中
Zal's Continued Mods
571 件物品
描述
Original mod by Stormtrooper
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2885420111
If the original author requests it, I will remove this update.

--

Original mod notes (1.4):

Back in the launch days of 1.1 and Royalty psycasts with levels above the level of a user's royal title were illegal for them (so for example Acolyte was allowed to use psycasts of level 1 and 2, but not 3 and above).
Each time a colonist used an illegal psycast, there was a chance for this act to be detected by the Empire and the penalty for breaking imperial law was degradation of relationship with the Empire by 4 points.
As an alternative to keeping fingers crossed Empire wouldn't notice players could install a dedicated brain implant - psychic silencer - into their psycasters' heads, which at a price of increasing pain level by 20 percent points removed the risk of illegal psycast usage detection. It was hard to come by, but the Deserter quest had one as a part of its guaranteed reward.
Features described above had been removed some time after launch and the aim of this mod is to simply bring them back.

## FAQ
- "But why, players hated it and that's why devs removed it!"
True, but I believe that, combined with the ability to extract psylink amplifiers from the heads of imperial people (restored by this amazing mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2110931217), it added a lot of depth to the rebel path - after it was removed player could either fight Empire in an all-out war or not. But since Deserter quest appears early and Empire is powerful, open war can be too much for young colonies to handle, hence it can pay off to be a little sneaky and raise relationship to neutral ASAP after Deserter quest and then try to lay low and prepare to strike. Illegal psycasts add a challenge to this "lay low" stage because use psycasts too many times and you bring the relationship back to hostility again. This mod is for the ones who might find it interesting to try to dodge imperial law for a bit.

## Compatibility
- ***Requires Royalty DLC.***
- Should simply work, unless something overrides rewards for the Deserter quest, in which case you might not get psychic silencer as a reward for doing it.
11 条留言
Stormtrooper 11 月 13 日 上午 11:02 
I never used VPE so can't comment. As for the 2 psylinks, I guess if they're the same level... Again, dunno what VPE provides but if it makes it possible to have multiple lvl1 psycasts for example then I guess all of them being legal for lvl1 user would make sense
Reestock 11 月 12 日 下午 5:11 
I think maybe it doesn't fully work with VE, since VPE handles psycast levels differently, and VFE Empire changes royal titles.

Also my pawn that was given 1 psylink currently has the effect of 2 psylinks and is not being punished.
Stormtrooper 11 月 9 日 下午 12:52 
@Flurbel - most likely yes, if I recall correctly I simply used some generic code for psycast handling that was still in game files, no concrete psycast specifying required
@Zaljerem - thanks for the kind words, also WTF why would I want this removed, my mod is for the players not the other way around
Flurbel 11 月 8 日 下午 1:36 
Does this work with VPE?
Reestock 11 月 8 日 上午 8:30 
oooooo i'm down for deserters compatibility
Zaljerem  [作者] 11 月 7 日 上午 9:04 
Hey, thanks for the original mod! I really like anything that returns older, abandoned mechanics. You're definitely right, some VFE Deserters compat is indicated, maybe I can work back on that at some point.

Please feel free to take this and update the original if you want to take it back. I respect original author's wishes; if you want this removed I will do so at any point, no questions asked.
Stormtrooper 11 月 6 日 下午 3:16 
Haven't touched Rimworld in a long time... Haven't expected someone to update this. Oh well. Guess one day I should make a compatibility version for VFE Deserters, since the concept of this mod works well but not implementation - Deserters put you at fixed hostile relationship with the Empire and uses visibility system instead for escalating imperial response.
Croctus 11 月 4 日 上午 7:12 
Oh yeah completely forgot about that. And psylinks being removable, so I was doing an Imperial catch-and-release program to take royal's psycasts then refriend them to do it again. Thanks for updating this.
jaeger972 11 月 4 日 上午 6:28 
Yeah it was mostly because of tribal psycasts aka the anima tree being introduced. This is really cool to combined with VFE Empire. I'll use this in my next deserter playthrough :)
Yoann 11 月 4 日 上午 1:00 
This could be great with settings to increase the goodwill lost, and a chance to trigger an imperial raid or aerodrone strike/salvo.