铁锤守卫英雄传2

铁锤守卫英雄传2

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Entire Skill Rework
   
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Type: Gameplay
标签: Addon
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265.262 KB
10 月 31 日 下午 4:03
11 月 3 日 下午 7:55
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Entire Skill Rework

在 ValoriousRaph 的 1 个合集中
Valora's Unashamed Suggestions
20 件物品
描述
Changes Paladin, Ranger, Rogue, Warlock, and Warrior to each have a subclass focused on Spell Power, one on Weapon Power, and one that scales off of both. Sorcerers and Wizards are full Spell Power, as makes sense.

Paladin

Armored Knight now gives flat Armour now scales with NG+ level (Shout out to Sheepy for the help!) (Still increases Armour by a percentage, too)
Elemental Bulwark now gives flat Resists scales with NG+ level.
Charging Immolation now makes you move faster, not slower.
Fuel the Flame renamed to Repeat Explosions. Recasts Immolation with a bigger radius at an uncharged level once/twice. Visuals not included just yet.
Conviction chances are now doubled and now affects all weapon attacks, not just melee. Ranged Paladins go brr?
Shield of Faith increased to 40>50>60% block.
Changed Turn Undead to Resisting Touch. Now gives +10/20/30 Armour and Resists for 4 seconds on cast. Scales per NG+ level.
Changed Lawbringer and Punish the Wicked from Disarm and Silence to Weaken and Vulnerability to better help on bosses.
Shackles now inflicts the primary target with Weaken and Vulnerability.
Inner Flames damage increased from 8>15 per stack.
Flames of Devotion now adds a max of 1/2/4 damage per level to mainhand damage, also adds a global fire damage increase.
Blessed Strike and Judgement now have the Mace and Weapon tags, allowing them to proc conviction. They also do increased damage depending on mainhand damage.
Various tag updates, allowing skills to scale with spell mastery of different elements.

Blessed Strike > Hybrid Spell
Lay on Hands > Typical Spell
Conviction's Zeal > Hybrid Spell
Armoured Knight's Wrath > Hybrid

Justice subclass > Weapon Spell
Divine subclass > Hybrid Spell
Radiance subclass > Typical Spell

Ranger

Wolf Companion is now tankier, respawns faster, and scales with Physical Spell tag, and Ice tag on upgrade.
Thrill of the Hunt now has a chance to restore Health and Mana when critting a marked enemy, rather than killing them.
Wind Weaver now scales with Physical Spell tag, and Ice tag on upgrade. Cooldown lowered from 0.15s>0.05s (try it with a fire staff :D)
Archery now works with ranged weapons, noticably, bows, crossbows, and throwing daggers from Eba's mod. Doesn't affect staves or wands.
Survivalist now lasts 4 seconds, up from 3.
Entangle damage doubled, tick rate halved, and can have both upgrades again.
Relentless Hunters buffed from 25/50%>33/66%
Restless Spirits now triggers on crit, rather than kill.
Rain of Arrows now scales with some mainhand damage.
Various tag updates, allowing skills to scale with spell mastery of different elements.

Marked Shot > Weapon Spell
Traps > Typical Spell

Marksman subclass > Weapon Spell
Warden subclass > Hybrid Spell
Beastmaster > Typical Spell

Rogue

Deadly Aim now restores some Health on critting with Fan of Knives
Focused Throw has increased knives thrown form 2-3>3-5.
Lethal Opening renamed to Snap Back. Halved crit chance duration, but now regains Health and Mana on evading.
Assassin now increases all Melee crits, both weapon and spell.
Made Artificer's Suit's Shrapnels scale with damage per skill orb choice. It now goes 20/30/40 damage.
Made Zzzap now trigger on spell cast, as well.
Added mainhand damage scaling to Flurry of Blades and Mortal Strike.
Fan of Knives, Flurry of Blades, and Mortal Strike now all scale with Dagger skills.
Made Slice-and-Dice trigger on Dagger skills. A bit OP with the above change, but mainly done to allow Eba's throwing daggers to trigger stacks.
Various tag updates, allowing skills to scale with spell mastery of different elements.

Fan of Knives > Typical Spell
Flurry of Blades > Weapon Spell

Blades subclass > Weapon Spell
Demolitions subclass > Hyrbid Spell
Poison subclass > Typical Spell


Sorcerer

Innate Power now removes a percentage of max Mana, but buffs Armour and Resists by a percentage of what the total was before.
Frost Splinters chance increased from 10/20% > 20/40%.
Shatter chance increased from 10% to 20/30/40%.
Ice Block chance increased from 10/20/40% to 20/30/50%.
Elemental Orb now has Fire, Ice, and Lightning tags.

All spells > Typical Spell


Warlock

Gargoyle was made tankier and scales with Physical, Spell, Lightning, and Fire tags.
Fiends were made tankier and upgrade scale with Fire Spell tag. Now last for 90 seconds, unless Explosive Demise is taken, in which case, they last for 5 seconds.
Soul Vortex was made to scale with Physical, Dagger, and Wand tags (in addition to vanilla Poison tag). Cooldown reduced to 20s. Added slight mainhand scaling.
Soul Shaper was made to scale with Physical, Poison, Spell, Dagger, and Wand tags. Also has a small static damage componant now.
Drain Essence has slightly increased the Health and Mana per stack, and works on any weapon attack, not just melee.
Chaos Blade now scales with Sword mastery and uses a part of mainhand damage.
Various tag updates, allowing skills to scale with spell mastery of different elements.

Demon's Tail > Weapon Spell
Dark Ritual > Typical Spell
Aura > Hyrbid Spell

Souls subclass > Weapon Spell
Chaos subclass > Hybrid Spell
Summoning subclass > Typical Spell


Warrior


Changed Culling Axes to Storm Axes. Now throws four axes and does Ice and Lightning damage. Scales with Ice and Lightning Spell Tags, as well as Physical.
Buffed Burning Axes damage to compensate for only 2 axes compared to Storm's 4. Orbs are incompatible with each other.
Restored (and tweaked) Crackshell's Bleeding Axes. Now inflicts 1/2/3 bleeding stacks on hit.
Second Wind now heals allies and mercs, as well.
Primalist Skills now scale with the Melee, Physical, Lightning, Ice, and Spell tags.
Totems now have 50% larger radius.
Tremor Strikes now has lower cooldown at all levels, capping at 0.125s at level 5. Damage reduced but now that it scales with Tags, it can do more damage.
Added mainhand damage to Whirling Axes (and Axe tag), Berserker's Leap, and Tyrant's Chains.
Various tag updates, allowing skills to scale with spell mastery of different elements.

Whirling Axes > Hybrid Spell
War Cry > Typical Spell

Berserker subclass > Weapon Spell
Tryant subclass > Hybrid Spell
Primalist subclass > Typical Spell

Wizard


Rebounding Missiles was made to bounce 1-2>2-3 times.
Blastwave was renamed to Frostfire Bolt. Now adds 33%/66% damage as Ice on top of slow and scales with both Fire and Ice Spell tags.
Barrier now replenishes faster at higher levels.
Arcane Intellect now increases Mana Regen, as well.
Learning now also gives Health and Mana on kill.
Hydra now spawns 3 heads with 2 placements (total of 6 vs vanilla 5), increasing to 4 heads (8 vs 6) and 5 heads (10 vs 8) with skill orbs.
Arcane Tag added to all Wizard spells.
Arcane Weaponry renamed to Arcane Wisdom. Damage from 10/20/40% to 5/10/20% (because now it affects spells) but 4x effective on staves (20/40/80%). A reason to not run shield on Transmutation Wizard; trade off survivability for damage.
Various tag updates, allowing skills to scale with spell mastery of different elements.

All Spells > Typical Spell.

Note, this changes scripts/behaviours/actors/player/player.as so it *will* conflict with Out Of Combat Movespeed mod. It also changes PlayerBase.as, PlayerClass.as, and PlayerTargetingHelper.as, so will likely break on updates.

Also note, Weapon Spells will scale with weapon crit and weapon speed, and Hybrid Spells use both crits and speeds.

Have Fun!
1 条留言
xiaohei 11 月 1 日 上午 5:20 
很好的模组,让我能打出大量伤害了:steamthumbsup: