Rusted Warfare - RTS

Rusted Warfare - RTS

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Endless Pilgrimage v2 (The Badlands)
   
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16.623 MB
10 月 31 日 上午 12:21
10 月 31 日 上午 7:45
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Endless Pilgrimage v2 (The Badlands)

描述
FROM THE CREATOR OF PERPETUAL CRUSADES, GWO, AND THE METAL SLUG MODS


LORE
A spin-off / sequel to Perpetual Crusades several decades in the future, this time set within the far off land of Xhandor where a horrible curse has swept across the land, decimating the once golden lands of the Xhandorian Empire with the curse of the Zumrupalta, a curse that marked all Xhandorians as enemies of the land by the original pantheon of Andeisia (present day Xhandor) whom they adopted as their own gods when they first arrived in ancient days, twisting the original teachings to reflect their own values such as ritualistic sacrifice and blood games, causing their vengeful gods to scheme, using the sacrifices to power and channel the curse that would eventually overtake and drive the Xhandorians out of the land they usurped from the native worshippers who followed the old ways.

Step into the shoes of a commander of a small expeditionary force sent by one of the three factions from Perpetual Crusades, tasked with investigating the mysterious silence that befell the Xhandorian Empire, through blood and flesh with steel and shot you fight your way to one of the old Xhandorian temples, dig excavation tunnels near these in order to gain relics of the past that your homeland may yet use to develop a countermeasure to this almost existential threat to the rest of Arnen

Factions

Republic-aligned
>Santa Lucian Expeditionary Corps - the main Order force operating on the continent, using gold and glory as their main motivators, these devoted mercenaries cleanse the land and bring order to an otherwise stateless land.

>Rexorian Exiles - sent away for being too zealous in their pursuit of heretics and virtue in a newly reformed Republic and refusing to compromise on their ideals.

>Pilgrims of Atonement - a roving band of devotees with the goal of restoring order and virtue to a world ravaged by the aftermath of the Tartarus-led invasion decades ago.



Qassid-related
>Vizier Elite Guards - an elite division from the Qassid Empire, under the Grand Vizier's personal payroll, he uses these devoted men under him to accomplish tasks that the Padishahs of Bunehbad refuse or cannot be seen supporting, after a long period of gathering strength in the shadows, the Grand Vizier will soon unleash them and
launch his coup d'etat.

>Ibrahim Renegade Cell - a rogue faction of disillusioned Qassid citizens and once respected soldiers, they seek to establish a new Caliphate in Xhandor, one separate from the barbarism that had engulfed the Sultanate, built on fundamentalist rule, enforced through force of arms.

>Ghulman Slave Rebels - runaway slaves, free men, and disillusioned citizens of the Qassid Empire, these rebels who once rose in revolt against the Qassids now find themselves scattered across the sapphire sea, with the bulk of them arriving on the shores of Xhandor to gather their strength and one day rise up to free slaves across the land.


Lost Horde
>Khanate Lost Division - One of the Great Khan's most elite units, in their vanity and ambition they have strayed too far from their own lines and found themselves unable to return home, afflicted with an unknown disease or perhaps curse, they can no longer recall who they once were, now they raid, pillage, and cultivate in their new environment, building a new home for themselves.

>Tetsu Tengu Raiders - Once proud warriors of Yoshino, exiled through corruption, these ronins now raid and pillage to sustain themselves and thrive in their new circumstances, gathering strength to one day slice their way home and cleanse it.

>Heiyin Revolutionaries - Peasants and conscripts fed up with the feudal aristocracy's neglect during the Great Famine, they've risen up and been put down by the Horde they once faithfully served, these revolutionaries now bade their time before rising once more to liberate their lands from tyranny.



FEATURES
-Unique cosmetic variants for most units
-Trench warfare
-Attraction system where a shot or attack done will alert more zombies to your location
-Simple and straightforward progression
-9 factions/cosmetic choices to choose
-Ammunition resource similar to the WW1 mod by Yuithgf

GAMEPLAY
All factions being minor subfactions or exiles from the original factions, have limited resources and men compared to in the original Perpetual Crusades mod, use your men wisely, utitlize newly developed weapons such as gun carriages and burners in order to gain the upper hand against the undead hordes and secure a foothold

For this you will need your men to set up camps near tribal villages of the Xhandorian survivors to procure supplies and manpower, doing so will also grant the camps next to the villages the ability to hire local Xhandorian units to aid in the fight against the Accursed.

Supplies will be required, for which supply crates have been airdropped across the region beforehand, collect as much of these as possible as you will require every bit of it in order to train units, construct defenses, build war machines, and more, but be sure to ensure that your workers do not get killed, as they too will be turned into more of the Accursed

Stock up on ammo using ammo depots lest your range units lose their ability to fire their weapons, leaving your melee units to bear the brunt of a horde that will no longer lose mass easily

Remember, your goal is to retrieve relics from the Xhandorian temples before the other factions first, build excavation tunnels near them and wait for the miners to collect the relics you require (10), after which a heavily armed Sky frigates that will rescue you and your men out of the region, ensuring your success and victory over the other factions.



In-game Mod description
Spin-off for the Perpetual Crusades mod, This mod will have the map be filled with the undead and you have limited access to resources and personnel. Survive and do what you must to win
NOTE: This is an independent mod file and does not require the original mod
By: Eisenherz
WARNING: Some features in this mod may not exist in the other Perpetual Crusades mod.
Advisable to not activate both mods


DISCLAIMER AND CREDITS
This mod was uploaded to Steam with the permission of the amazing mod author, Eisenherz95, all credit goes to him and those who helped him create this mod.
6 条留言
Xx_EvaFan_xX 12 月 1 日 上午 7:19 
"E for everyone" just wait until you see how much blood there is at the fifth slide and on
Triggered_Atheist 11 月 13 日 上午 9:29 
can't believe absolute bangers are still dropping into this game's workshop, excellent work
Dat_One_Guy 11 月 11 日 上午 4:46 
Found a bug, my units suddenly killed from unknown gunshots. i think it's because the allied gunner ran out of ammunition and keep shooting??
Guy 11 月 10 日 下午 8:44 
Whats the point of "trench warfare" if they can just teleport behind you
image_friend 11 月 8 日 上午 3:25 
YOOOOOOOOOOOOOOO :D
LavendelParfum 11 月 6 日 下午 5:12 
peak, but it could use a little more unit variation between factions, the different factions could remain cosmetic and simply receive units based on their motherland, or something more could be done, but regardless this is awesome.