Deadside
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Korpi
   
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标签: ds-mod
文件大小
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更新日期
22.333 MB
10 月 27 日 下午 11:23
10 月 28 日 上午 3:32
3 项改动说明 ( 查看 )

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Korpi

描述
Korpi is a heavily forested island shrouded in fog, mystery, and decay — a place where civilization burned itself out after the final nuclear exchange.
The remnants that remain are cracked roads, silent villages, and the ghosts of a past long forgotten.

There are no safezones, no missions, no rules — only survival and territory.
Every tree line hides an ambush. Every abandoned house tells a story.
Fights here are close, brutal, and unpredictable, shaped by the dense terrain and the silence between gunfire.

The island shifts with every encounter — players carve their own paths, forge their own camps, and disappear just as quickly.

What was once a refuge has now become a hunting ground.


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This mod adds a custom playable standalone map for Deadside — Korpi, a dense 1.3km² forest island(mainland) designed for close-quarters PvP and exploration.


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*Not supported by G-portal!*

To make sure the server loads the map, check the deadside.log for:

[USFPSGameInstance::Init] Server CommandLine = -map=/Korpi/Maps/Korpi -nosteam -log -port=28200 -playersmaxcount=20 -beaconport=28201 -admintype=2

If the init states world_0, it will result in server defaulting to Mirny.
热门讨论 查看全部(3)
1
10 月 28 日 下午 10:02
置顶: 🌍 [COMMUNITY SERVERS] Korpi Map Hosting & Connections
Λ arno
0
10 月 28 日 下午 8:33
置顶: 💬 [SUGGESTIONS & FEEDBACK] Ideas for Korpi’s Future
Λ arno
0
10 月 28 日 下午 8:31
置顶: 🧱 [BUG REPORTS] Korpi Mod — Report issues here
Λ arno
9 条留言
Λ arno  [作者] 10 月 28 日 上午 5:02 
KozaMonku, i've gone through the files and so far it seems that there should not be any possible conflicting factors. The mod is a standalone map, and does not relate to Mirny.
Λ arno  [作者] 10 月 28 日 上午 4:53 
Hello, first of all thanks for the patience. I've currently done the workshop tests on my server, and it seems that the mod loads in just fine and the server recognizes it. Once i'm able to get the 3rd party support to change the world map parameter accordingly, the community server should be open.

I will update the server information over to the mod page once it has all been set :)
KozaMonku 10 月 28 日 上午 3:50 
So if you ever test your mod, could you tell me which server it's on so that my moderation team and I can come and take a look?
Does your mod affect the Mirny map? And does it cover the entire map or just a specific area?
I'm asking you this so that I can see if I have any other mods in that area and remove them to see if that works.
[FL] ruusco 10 月 28 日 上午 3:43 
Hi, is it a separate map or can it be integrated as a location into the current map?
⚜Belarus 10 月 28 日 上午 3:18 
What is the name of your server? I want to come and look at this mod on your server.
Λ arno  [作者] 10 月 28 日 上午 2:25 
Hey, thanks for the clarification. I will hit up a test server and run the map on it just to see it all functions as intended!
KozaMonku 10 月 28 日 上午 2:17 
I have no problem installing mods. I already have about thirty on my server and they all work very well.
So could it be that your mod conflicts with one of the ones I already have installed? I've had that happen before. I'll take a look at it :)
Λ arno  [作者] 10 月 28 日 上午 12:20 
Hey KozaMonku, please refer to the official deadside wiki for server-side mod installations in case you're having technical difficulties.
KozaMonku 10 月 27 日 下午 11:57 
Hi, I downloaded your mod, but it doesn't seem to be working. That's a shame, because it looks really good.