Garry's Mod

Garry's Mod

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[KMAS] Kaito's Mortar and Artillery System
   
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素材类型: 插件
插件类型: 武器
插件标签: 角色扮演, 风景, 写实
文件大小
发表于
更新日期
87.312 MB
10 月 27 日 下午 2:56
10 月 28 日 上午 1:55
4 项改动说明 ( 查看 )

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[KMAS] Kaito's Mortar and Artillery System

在 Shi / Kaito 的 2 个合集中
Kaito's Testing Server
65 件物品
[KMAS] Official patch collection
3 件物品
描述
Artillery & Mortar

Artillery addon for Garry's Mod featuring indirect fire systems and observation tools.







Content

  • Artillery binoculars : Target and launch airstrikes
  • Rangefinder binoculars : Measure distances and angles, transmit data to linked players (on foot or in mortar), use LEFT CLICK then select one or more players.
  • Mortar constructors : Place mortars (limited or unlimited)
  • Ammunition types : HE, Smoke, White Phosphorus, Incendiary, Flare




Mortar Guide

Controls
  • Mouse : Aim
  • A/D : Rotate mortar
  • W/S : Adjust elevation
  • Left click : HUD menu (ammo, angle, elevation)
  • Space (Jump) : Fire
  • E : Manual coordinates
  • R (Reload) : Exit

Ammunition
  • HE : Explosive, high damage
  • WP : White phosphorus, lasting smoke
  • Smoke : Smoke screen
  • Incendiary : Burning zones
  • Flare : Illumination

Key points
  • Virtual trajectory calculation (no physical projectile)
  • Impact delay: 15-20 seconds
  • Requires 20m height and 10m clearance
  • Limited mode: collect resource crates




Artillery Guide

Controls
  • Left click : Menu (type, ammo, mode)
  • Right click : Zoom
  • R : Fire
  • E : Manual coordinates (X, Y, Z)

Fire modes
  • Single : 1 shell, ~50m radius
  • Salvo : 4×12 shells, 5s delay, ~3km
  • Continuous : 35-45 shells, intense barrage, ~3km+

Ammunition
  • HE : Powerful explosive
  • Smoke : Smoke screen
  • WP : White phosphorus

System
  • Impact delay: ~10-12 seconds
  • Shells arrive from sky, random dispersion
  • Cooldown based on type, mode, and ammo




  • Dynamic sound system based on shell distance, with several randomized variations.
  • Virtual trajectory tracing system for mortars: Instead of using physical projectiles, the system calculates trajectories virtually.
    This solves compatibility issues with maps that have low ceilings or complex geometry.
    Limitation: On certain maps with unusual floor or ceiling configurations, bugs may occur.
    → See the Debug section below to diagnose these issues.
  • Mortars require a clear area: at least 20 meters above and 10 meters in front.
    Firing will be refused if these conditions aren't met.




Debug



lua_run KMAS.Config.GlobalDebug = true
(server)
lua_run_cl KMAS.Config.GlobalDebug = true
(client)

Shows trajectory traces and detailed console messages.




Configuration

Via Lua file. Full guide in discussions.




Translations



This addon supports multiple languages.
To create or install a translation, check the translation guide in the discussions.




Usage conditions



Reuploading or modifying this addon is strictly forbidden except:
  • under the creator's Steam ID:
    76561198805740911

  • or with a clear written authorization from the creator.




Credits



  • Sounds: Squad
  • Particles: Day of Infamy, HBombs, and a particle imported and modified from HDTF Flare Entity (drvrej)
  • Model: ported from Sketchfab by Napixel
  • Graphics: Riteunn
  • General help : Guys from SWRP Dev Discord
  • Initial testing : baramook, .foxone and yessiir_.

Check the patch collection :
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3594841467



热门讨论 查看全部(3)
1
10 月 27 日 下午 3:00
Configuration Guide
Shi / Kaito
0
10 月 27 日 下午 2:59
置顶: Translation guide
Shi / Kaito
0
10 月 27 日 下午 3:00
Issues tracker
Shi / Kaito
13 条留言
eden Cute 4 小时以前 
dude this is awesome i like how quality this addon feels with the UI and whatnot goodjob and i cant wait to see what else you guys add
Shi / Kaito  [作者] 7 小时以前 
Well glad you got that troubleshooted DanKaregan xD
AMERICA 7 小时以前 
SQUAD/ARMA in Garry's mod. DAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMN!!
DanKaregan 7 小时以前 
My bad, smoke is invisible because of Fireworks 2 mod
DanKaregan 8 小时以前 
Also, didn`t know, maybe it my trouble with HBOMBS effects, but mortar smoke shell.. "not smoking" on impact
Shi / Kaito  [作者] 8 小时以前 
I kinda did that 'cause I was lazy
But since I have all the config finished now I could do a menu.
I'll take a look into it tomorrow
Fluffy 12 小时以前 
question will you make a easier way to edit the mod?
for 1 request
remove reload times/edit reload times

having to go to the lua file to edit some lines seems abit over the top. and having to wait 5 mins for another strike... yea thats not fun either
Shi / Kaito  [作者] 14 小时以前 
Glad you like my work :D
DanKaregan 22 小时以前 
Oh, well. Anyway good work, boss
Shi / Kaito  [作者] 10 月 28 日 下午 11:36 
I could but I would need a model !