MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

36 个评价
Animation Rework
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21.319 MB
10 月 26 日 下午 12:37
11 月 16 日 下午 12:58
8 项改动说明 ( 查看 )

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Animation Rework

描述
1.5
Highlander - adjusted right leg in run animation
King Crab - adjusted run animation
Marauder II - adjusted run animation
Masakari - new run animation
Timberwolf - new run animation
Blackhawk - new run animation


1.4
All mechs - adjusted syncronization between first and third person
All mechs - adjusted third person run animations to reduce feet sliding on the ground
Reduced cockpit bounce on the following mechs: Atlas, Awesome, Blackjack, Cyclops, Jagermech, Kintaro, Warhammer
Mauler - adjusted run animation
*NOTE* The animation speeds are based off of vanilla mech speeds, pushing mechs to very high speeds may cause issues with cockpit bounce.

1.31
Kingcrab first person animation hotfix

1.3
Most mechs - Adjusted first person animations to be more in sync with third person animations.
*NOTE* - The Awesome, Banshee, Corsair, Mauler, Highlander, and Stalker first person animations are not currently responding to changes made in the mod editor. A work-around is planned for the future.

Shadowcat - fixed excessive hip rotation
Commando - fixed left and right run animations
Nightstar - adjusted run animation


1.2
King Crab - new animation to reduce torso rocking
Nightstar - new animation to reduce torso rocking
Adder - adjusted run animation

1.1
King Crab - reduced pelvis swing and changed left leg stride to match the right leg
Nightstar - reduced torso rocking
Bullshark - reduced torso rocking in first person and adjusted camera location
Masakari - fixed stray faces coming out of right arm when torso rotates
Crusader - centered torso in first person view
Victor - added hip rotation
Catapult - adjusted stride and fixed animation hitch in left leg
Direwolf - added first person animation fix and tweaked stride length
Adder - added first person animation fix

All mechs - adjusted foot impact sound timing in 3rd person view to sync up better with animations

1.0
Adds hip rotation to most mechs
18 条留言
beckhamhome 11 月 16 日 下午 6:13 
Nice work, thank you.
WheatSnackBread  [作者] 11 月 11 日 下午 12:23 
I may take a little bit of rotation out of the Blackknight if it's not too much of a hassle
ChurningBussyButter(Star) 11 月 9 日 下午 7:54 
is the black knight planned to get changes? Cause it's a mess too. Also awesome work!
Glaive 11 月 9 日 下午 7:27 
No way you absolute legend, you actually fixed the King Crab/Night Star anims, I never thought I'd see the day
Venice 11 月 8 日 下午 10:50 
the only thing ive noticed in my experience since installing this is yaml superchargers making the nightstar's 1st person cockpit view jitter like crazy when engaged. otherwise love the animation revisions. makes them feel less cartoonish and more grounded imo
WheatSnackBread  [作者] 11 月 7 日 上午 9:45 
@Stupid Sexy Rat It will technically work with YAML. I haven't had issues with it, but others have had issues with the locomotion synchronization making the cockpit move around quite a bit.
Uncle Ho 11 月 6 日 下午 3:20 
black knight, if you can, also has some horrific torso rocking/camera shaking
Stupid Sexy Rat 11 月 6 日 下午 2:59 
dumb question maybe but YAML compatible?
warrior™ <#0000FF>T<#ff0000>W 11 月 6 日 下午 2:46 
I believe you forgot king crab an nightstar's reverse animation
Ketchup_Stain 11 月 6 日 上午 1:17 
that's alright, thanks. I'm using Load Order Configurator. Was just curious what could possibly be overwritten.