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报告翻译问题









Your messages are toxic. I will not allow you to post anymore in this section. Your comments have added no value to the discussion and clearly you are not here to spread anything positive or useful.
if you don't like the guide, give it a dislike and move on. I don't need to hear how you know everything and you're better than everyone. If you need to bully people in a steam guide comment section then get a grip.
It's big of you to say I'm gatekeeping when the first thing you did was attack me on my hours and playstyle. You didn't even read the guide, you just scrolled down to the pictures and left me hatemail.
This comment section has these following purposes:
-Share knowledge
-Have a nice atmosphere
If you can't abide by these rules I will enforce, then you won't be a part of the discussion.
If you don't go down much / at all on a heist, why take medic stuff?
Not trying to start a flame war or anything, everyone has different skill levels. I don't think medic skills are a crutch but if you're doing no down runs then they are pretty much wasted points.
I will not be replying to you after this message.
I don't take anyone's content. They get the views.
No build is truly original. I gave credit when I didn't have to. I talked with BABO! in this comment section, and you can see how each build is for a different playstyle.
The comic relief is nice to keep people engaged, I don't want people to get bored.
"just worse with expectations designed to disappoint" this didn't make sense but I know what you are getting at. You get jealous when other people make guides. You think that positivity should be yours, so you try to discredit me and my guide.
Then to prove my point, you quote me and I literally didn't say any of it. I literally say the opposite of what you think I said.
My opinion on jokers and inspire is valid. They are crutches used by players who aren't willing to learn the mechanics of the game, so they have to waste skill points on crap that's not needed.
That's fair criticism that deserves to be addressed.
The build is skill based which is why I dedicated a whole section to introduce new players.
You can take off the snipers, graze, and zerk - and it would still be 'OP' in the right hands.
All of those things make the build fun to play but are not required. Feel free to spend those 40 skill points somewhere else.
Thanks, buddy.
Regarding your first message - exactly. Glad it helped!
Now, for the second message, let’s cover the playstyle and flow of Anarchist. Check the bold text for key points. Also, the “Payday 2: How to Anarchist” video I linked gives a great overview.
Anarchist in Open Maps
Open maps don’t change the basics, but Anarchist relies more on its mechanics to survive. Open maps are hard for any build - Anarchist included - but outside of Stoic, it’s one of the best for survivability.
Other decks have cooldowns or downtime where you must hide and wait. Anarchist doesn’t. You can stay in the fight and keep pushing objectives.
Armourer is a big beer stein - slow to empty, slow to refill.
Anarchist is a shot glass - fast to empty, but quick to refill.
Your goal is to keep that shot glass full by staying active and dealing damage.