Escape From Duckov

Escape From Duckov

256 ratings
我是不会还钱的! - I'm Not Gonna Pay!
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Oct 25 @ 12:14pm
Nov 1 @ 4:30am
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我是不会还钱的! - I'm Not Gonna Pay!

Description
⚠️ This mod only has Chinese content, but I don’t think it poses any significant difficulty.

🏦 我是不会还钱的!v1.2 (I’m Not Gonna Pay!)

v1.2 Update — Customization Features Added
v1.2.2 Update:
    []Overdue days changed to 2 days[]Spawn time randomized between 1–4 minutes
If the changes do not take effect, please delete the mod configuration file to regenerate it.

可以借贷,甚至有追杀!但我是不会还钱的!
You can borrow money… even get hunted down! But I’m not gonna pay!

💰 Description

Now!
Your ATM can lend you money!
But if you dare to keep your debts unpaid…
terrifying enemies will come after you!

When debt collectors appear, you can choose to:
  • 🏃 Run — survive temporarily;

  • ⚔️ Fight — defeat the debt boss and earn a chance to survive;

  • 💸 Pay — become a “trustworthy” person (if you want).

If you are strong enough, defeating the debt boss will grant you a special Debt Note.
Take it back to your base to clear all your debts.

🕹️ Features
  • 💵 Loan System — borrow anytime and spend freely.

  • ⏰ Overdue System — long overdue debts trigger debt collector events.

  • 💀 Debt Boss Battles — bosses randomly spawn to collect debts.

  • 📜 Debt Note Mechanic — defeat bosses to redeem your credit and clear debts.
⚠️ Mod Settings
  • 💵 Max Borrowable Amount = Player Level × 5000

  • ⏰ Repayment Deadline = 2 days after borrowing

  • 💀 Debt Boss Spawn Rules:
    1. Loan is overdue.
    2. Player has not obtained a Debt Note.
    3. Only spawns on the following maps: Ground Zero, Warehouse Area, Farm Town.
    4. Spawn probability = Loan Amount ÷ Total Credit Limit
       (e.g., if you borrowed 3,000 out of a 10,000 limit, spawn chance is 30%)
    5. Spawn occurs a random time after entering the level (1–4 minutes).
    6. Spawn at a certain distance from the player (20–25 meters).
    7. Will not spawn during stormy weather (unless already spawned in non-storm conditions).
    8. Will not spawn at night (unless already present during daytime).
    9. Only attempts to spawn once per map entry.
    10. All spawned bosses are original game bosses (including their minions).

  • 📜 Boss List:

    Only bosses below or equal to the current difficulty level will spawn.
    The default difficulty level is 1.
    Unlocking the Warehouse District beacon increases the level to 2.
    Unlocking the Farm Town beacon increases the level to 3.

    • Difficulty 1: Pato Chapo + 4 Minions
    • Difficulty 2: Lordon + His Dog
    • Difficulty 2: Speedy Group Commander + 4 Minions
    • Difficulty 3: Vida
    • Difficulty 3: Mad Bomber
    • Difficulty 3: Mine Manager+ 4 Minions
    • Difficulty 3: Triple-Shot Man + 3 Minions
    • Difficulty 3: Fly Captain + 2 Minions
    • Difficulty 3: School Bully + 3 Minions (the easiest one)
    • Difficulty 3: Security Captain + 3 Minions
    • Difficulty 3: Misel
    • Difficulty 3: Shotgunner + 3 Minions
    • Difficulty 3: Senior Engineer

  • ⚙️Mod Customization Options
    The mod configuration file is located in the game’s root directory:
    Escape from Duckov\Duckov_Data\Mods\ImNotGonnaPay\config.yaml
    It will be automatically generated after the first launch.
    After making any changes, please restart the game for them to take effect.
    1. EnableTestMode:Whether to enable test mode (F2 to spawn Boss, arrow keys to switch Boss type, F3 to spawn debt note)
    2. BalanceRatePerLevel:Loan limit per level (Total loan = Level × this value)
    3. DueDays:Overdue days (-1 means immediately overdue)
    4. enableSpawnChance:Whether to enable spawn chance
    5. checkTime:Whether to check spawn time
    6. spawnTimeOnDayStart:Earliest spawn time
    7. spawnTimeOnDayEnd:Latest spawn time
    8. checkWeather:Whether to spawn only during non-storm weather
    9. spawnStartTime:Time (in seconds) since level start before spawning is allowed
    10. spawnEndTime:Time (in seconds) since level start after which spawning stops
    11. spawnDistanceMin:Minimum spawn distance from player (meters)
    12. spawnDistanceMax:Maximum spawn distance from player (meters)
    13. enableJLab:Whether to enable spawning in JLab levels
    14. BossInfoList:Boss Boss spawn list and configuration
      1. presetObjName:Boss Preset object name (must match the prefab name in resources)
      2. displayName:Display name
      3. bossCount:Number of same-type bosses spawned at once (default 1)
      4. isGroupBoss:Whether it is a group boss (comes with sub-units)
      5. levelIndex:difficulty level
      6. childPresetObjName:Sub-unit prefab name (valid if isGroupBoss = true)
      7. childCount:Number of sub-units (valid if isGroupBoss = true)

*The item ID for the Debt Note is: 14001 (if you encounter any issues, you can manually refresh and re-enter the base).
Github [github.com]
Popular Discussions View All (3)
16
Nov 6 @ 7:37pm
PINNED: Bug反馈帖-Bug Report
Flow_Cloud
2
Nov 8 @ 6:23am
建议加入征信制度提高难度
躺在床上的咸鱼
0
Nov 1 @ 4:54am
关于刷怪的声明(不刷债主/不刷BOSS)
Flow_Cloud
166 Comments
3490135285Q Nov 11 @ 9:13pm 
后期借多了能不能加强一下债主,比如来两个AB队长这样
金金犄角 Nov 10 @ 7:03am 
这样也比较符合现实的贷款方式,贷多少款要提供相应的流水记录和工资情况
金金犄角 Nov 10 @ 6:58am 
提个建议,可不可以把额度由等级挂钩改为与资产或仓库价值挂钩?等级到后面基本升级不动,也不想一直改参数
蜜谣 Nov 10 @ 4:11am 
咦嘻嘻嘻嘻嘻:steamhappy:
Flow_Cloud  [author] Nov 9 @ 11:42pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
探星人 Nov 9 @ 10:57pm 
刚才我又测试了一下,正常生成了。在生成判定的过程中等级发生变化会不会有影响?
探星人 Nov 9 @ 10:46pm 
log里提示未达到生成概率,我之前上调了每级的贷款基数,但我已经全部借出了啊。我再试试看
Flow_Cloud  [author] Nov 9 @ 7:27pm 
@探星人 麻烦提供一下Player.log以便分析,位置在C:\Users\<你的电脑用户名>\AppData\LocalLow\TeamSoda\Duckov文件夹中
Flow_Cloud  [author] Nov 9 @ 7:27pm 
@Kiana请检查游戏配置文件是否有更改逾期天数
探星人 Nov 9 @ 12:27pm 
我也碰到了追债boss没有刷出的情况,在零号区测试了三次,开了寻血猎犬也没有找到。