武装突袭3

武装突袭3

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> [FB-SC] > Light Source Script < | [Public ZEUS] Script <-> By FINALBIOLOGIC
   
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Data Type: Composition
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10 月 25 日 上午 11:20
10 月 30 日 下午 3:20
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> [FB-SC] > Light Source Script < | [Public ZEUS] Script <-> By FINALBIOLOGIC

描述
⚠️ !!! The unauthorized use, duplication, or copying, creating similar versions, and so on, is completely prohibited. This script is 100% subject to my copyright. !!! ⚠️

⚠️ It functions as a separate script and is therefore independent of the activation of [EZM]. That means: The script can be placed on the ground before or after the activation of [EZM] without the two systems interfering with or canceling each other out. The same applies, of course, to scripts that are incompatible with [EZM]. ⚠️

⚠️⚠️⚠️ ATTENTION, ATTENTION, ATTENTION ⚠️⚠️⚠️
THE MENU SIZE AND TEXT MAY VARY DEPENDING ON WHICH MENU SIZE PRESET YOU ARE USING IN ARMA 3 GRAPHICS! I RECOMMEND SELECTING "SMALL" (AND THE DEFAULT SYSTEM CHAT SIZE)

This script is the best version for adding a headlamp to players in Public Zeus.

The following will await her in the future:

PATCH: 30.10.2025

- Addet Chemlights to Vest in Local Player Menu (Global)


1. Four types of glow sticks will mark her side. These can be attached to her or to AI enemy vests and can be used by her for orientation or for better enemy detection.

2. A functioning stroboscope on all helmets.

3. Flashlights with lasers (military weapon attachment).

4. The color of her flashlight can be changed with red or ultraviolet light beams, with soft or aggressive wide white light, etc.

5. And some AI configurations like glow sticks on their vests (NATO-Blue, CSAT-Red, AAF-Green, civilian or guerilla Yellow).

WARNING!:

The headlamp is set slightly higher, and there are many reasons for this:

1. Easier and clearer image when looking through a scope,

2. Comfortable simultaneous use of night vision,

3. When running, the character's head tilts forward, and since you are almost always moving in Arma 3, this orientation works very well.

4. Even in extreme darkness, this orientation allows you to see far, even higher than usual,

5. Looking down does not cause extreme glare, preventing blinding,

6. When lying down, any other orientation would be absolutely disadvantageous, just like when sitting.

7. when using binoculars, etc., it produces slightly more light even in cover to see something without NV

8. so that when they are sitting in a vehicle they are not blinded

WARNING!:

This lamp is centered when you:

1. Lower your weapon and look straight ahead,

2. Are walking or running,

3. Do not have a weapon,

4. Are holding a laser designator or binoculars.

5. when they are sitting in a vehicle or something similar

WARNING!:

The headlamp in weapon use

1. On NATO helmets, you can see a small lamp mock-up on the right side. As soon as you use your weapon, the lamp immediately switches to this adaptation and serves as your right helmet lamp during that time.

This workshop content is NOT a MOD! (A mod will follow <3) THIS IS A SCRIPT!
(Competition for ArmA 3 - PUBLIC & PRIVATE ZEUS!) The script runs WITHOUT EZM (but can also be used with)

-> You can find it in the Zeus menu under



"STEAM SUBSCRIBED CONTENT"

then


"> [FB-SC] FinalBiologic's Script Collection | Private & Public (ZEUS) <"

there you should find


"> [FB-SC] > Light Source Script < | [Public ZEUS] Script <-> By FINALBIOLOGIC".

Place it on the ground, it will trigger itself and that's it.



Updates will follow as soon as I have more time for such projects. Unfortunately, my laptop is no longer able to do something like this <3

Hope you still like it. <3


⚠️ (FinalBiologic is a single person, NOT a TEAM!)
2 条留言
FinalBiologic  [作者] 11 月 1 日 上午 10:05 
Answer to #> Nommad <# Do you mean for the chemlight or the headlamp? Because as far as I know, Arma automatically sets shadows, and it would be very server-intensive to calculate these shadows for virtually "every object and item, lighting conditions, etc." using a script.
Nommad 10 月 31 日 下午 12:58 
Is it not possible to add shadows to Arma's Light Source?