Command: Modern Operations

Command: Modern Operations

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The Gotland Scenario
   
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10 月 24 日 下午 4:01
11 月 17 日 下午 1:55
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The Gotland Scenario

描述
Gotland is a Swedish Island in the Baltic Sea. For most nations, it is just an Island. For Russia, A potential Strategic Nightmare.

With it's constrained ports being surrounded by NATO members, any action by the Baltic Fleet in case of war risks to be doomed, and its ships relegated to port.

Gotland, due to it's location, is capable of exerting such immense control on the Baltic Sea and surrounding region that it has been dubbed by some as a permanant Aircraft Carrier in the Baltic. The control this island would give Russia, should it capture it, would be enough to allow it to dominate the area.

As such, a lightning Russian invasion of the island and resulting fait acompli against Nuetral Sweden has long been considered plausible in the era of the Gerasimov Doctrine. earning it the moniker of the Gotland Scenario.

And in this scenario, that fear comes true

9/23/2023 (Ignore In game Date)

With it's Defeats in Ukraine, Russia looks for ways to regain a strategic edge and re-establish itself as a power to be taken seriously in Europe. With Finland joining NATO 5 months prior, Russia's Options are narrowing.

In an effort to prevent Sweden from joining Finland in it's NATO membership, and simultaneously strategically Securing the Baltic Sea to Free and Uncontested Russian Naval Traffic, the Russian Military turns its eyes to the Island of Gotland

10 条留言
nitro  [作者] 11 月 18 日 上午 11:44 
@♥♥♥♥ Erectus

I updated the scenario yesterday, The ai should be hard coded to see swedish ships as hostile the moment an asset is damaged.

If youre playing on the newest version, then its genuinely the ai being unable to tell what kind of vessel it is detecting from your side and cosplaying the incompetence of the Russian navy irl
Homo Erectus 11 月 18 日 上午 10:42 
New player here.. and i think i have a similar problem, the russians never fire first, only after i fire. The ships just continue passivly in a straight line and ram the island of Gotland..
Lake-end 11 月 18 日 上午 4:23 
Hey nitro. I suspect that it might have just been me then and if no one else is having that problem then its fine. I liked the scenario a lot.

But to reiterate what happened was:
1) My sub approached russian surface fleet with torp range, my sub did not fire
2) Russian dropped torpedoes on my sub, which answered and sunk several of them.
3) After this Russia side was very passive allowing me to pick them off easily. IDK why that was.

But it might just be some Rus side AI weirdness.
nitro  [作者] 11 月 17 日 下午 1:27 
@Lake-end

Ive been playtesting the scenario multiple times the last few days and havent once been able to recreate a scenario where the Russians dont fire at your forces, especially after an RB launch.

I suspect one of the following things happened

1. The sub you used wasnt identified by the russian ai as swedish, and the russians didnt change their stance on sweden as a result. As such, your torpedoes from said sub did not make them turn on you

or

2. you sank the heavy surface ships that wouldve been able to detect your corvettes, and once they were gone the rest of the ships simply could not lock onto your ships with their radars and fire their missiles

Also, the missions relying on time parameters are those that would not effect the reactions of the Naval vessels once they are fired upon.

If its the first one, I could do a fix with an event that says the moment a russian ship is damaged from anything the ai would change its stance
None 11 月 16 日 下午 2:30 
The Gotland Scenario vs Gotland 2025 I - The Surge_v2_2? Why choose? This looks like a job for ...'Merge Scenarios' function (Editor pull down under Weather) This game needs a Wiki mode so we can all pool our work.
Lake-end 11 月 12 日 上午 12:32 
Nice I like this.

But I think I might have broken the scenario or found a flaw in the design.

I sent my subs to tails the incoming neutral/unfriendly fleets. Once one of them got close to the DDG fleet the russians fired torpedos against it, turning the whole side hostile towards SWE. About 30-60mins later almost all fleet are in the bottom of the sea, most torped to death, rest ate some RB´s.

The problem is that none of the missions for russians have not triggered yet since the missions seems to be waiting for certain time to become active.

So I was wondering if the scenario should be changed so that russians dont shoot before the correct time, even if a sub gets close. OR maybe the missions etc general hostilities should launch when first shot is fired?

It seems really easy otherwise: bait russians to shoot at you, sink every ship they have and rus has not fired single shot after that first torpedo.
nitro  [作者] 10 月 30 日 下午 2:42 
@the.Plague. Hell yeah! Glad you enjoyed
nitro  [作者] 10 月 30 日 下午 2:41 
@Quixotic TY for the tips! I updated the scenario. Most units should now have unique names, base orientation has been fixed, ASCM has been turned off (I did not realize it was bugged), and the weather has been roughened up a bit.
the.Plague. 10 月 29 日 下午 1:59 
Now that was great battle for that island, and a lot of wrecks have been added to the Baltic Sea's floor from both sides. Trying to gain air supperiority while flying CAS-missions in contested airspace was another interesting aspect. So yes, I enjoyed that scenario pretty much!
Quixotic 10 月 28 日 下午 7:30 
I had a really fun time with this! All your assets have to be jealously guarded and every loss counts. I always enjoy not playing as the US with all the toys that they have. For a first scenario this is very good, I have a few pointers:
- the naval bases are currently in their default orientation which makes it impossible to RTB naval units back into them for repairs.
- A lot of the naval units have the same name, which is best practice to avoid because you can't always tell which is which in the mission menus
- "ASCM terrain following restriction" is set on. It's currently bugged and just makes it so you have to do bearing-only launches so you end up wasting Rb15s pretty often. Until it gets fixed I would set it to off.
- I would recommend adding some clouds and bumping up the sea state in the weather settings. This adds some complexity to the fight and also its currently a bit easier than realistic for the Russians to find your subs.
Thanks for making a great mission!