Call of Duty: Black Ops III

Call of Duty: Black Ops III

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No mans Land Tower
   
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1.183 GB
10 月 21 日 下午 12:27
10 月 27 日 上午 8:45
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No mans Land Tower

描述
Can you climb the tower and escape the undead horde

The poster locations to increase perk limit: they have been fixed to dissappear and let you know when the limit increases
on quick revive
Wall by power switch look up
By stamina up
level before deadshot daquri

due to a request, i put a hard mode switch at the start
it will not seem to do anything at first because the starting weapon is good as it is,
but it does get harder, zombies will have more health, and be way faster

Warning: more the 1 player should play this, major challenge map
Zombies spawn fast, so its easy to get overwhelmed

makecents: grow souls with and ending, using his zombie counter
ugx mods: timed gameplay
Origins syle zombies
buyable ending is only 25000
the prices for each door increase
shootable posters to increase perk limit
45 条留言
rickjmd92  [作者] 10 月 28 日 上午 6:36 
I looked up the lil Arnie glitch, I will either have to remove it or hopefully what I’m reading on what to do helps, I never had the problem in testing so I did not know about it, thank you to both of that told me about it, I will work on it
rickjmd92  [作者] 10 月 28 日 上午 6:30 
Which one is the lil Arnie? There has to be something wrong with the scripting, I’m using makecents grow souls, the other grow souls I tried to use before bugged out a map I was making
Cashman108 10 月 28 日 上午 5:14 
The start of the map is really awesome. Seeing the massive horde of zombies approach from the distance while in the trench was great.
I think the melon soul boxes are potentially bugged and give you the same drop every time. My first run, they always gave a free perk as a drop, but on my second run they always gave a death machine as a drop.
As someone else said, the lil arnie glitch is present. This bug was very common in older custom maps, so I imagine a fix is out there.
Overall a super cool map, something I'll definitely come back to in the future.
rickjmd92  [作者] 10 月 27 日 下午 4:27 
thanks for the feedback, did you revalidate the map? the perk posters should disappear now and a message should pop up, i have tested it to work, i hope it went over to the new version, im still new to this and i will try to add more perks in future maps, this is my 4th map as well, i am figuring out how to make the mx garand as a wallbuy same with a thompson and the mp40, i didnt know there is a glitch with the lil arnies i have to look at that myself, thank you for letting me know and can i get feedback on the hard mode as well please
MrIrritating 10 月 27 日 下午 2:27 
Sorry, had to split it due to character limit
MrIrritating 10 月 27 日 下午 2:27 
3. MX Garand is already a strong weapon and the HVK is buyable further into the tower. Maybe change the starting weapon to something weaker and place the MX Garand as the first buyable.
4. When I got Lil Arnies out of the box, it took a weapon slot on the initial grab. Not sure if this was a one time bug. Also, not sure if this will happen when getting Monkey's. I was able to get another weapon right after and keep the Arnies.
5. Custom Weapons are always nice in custom maps. Don't be afraid to move some stuff out of the box and add different guns other than the base game weapons.
6. Custom perks too. These could fill in the void at the higher platforms. You may want to increase the perk limit for this though.
7. Maybe move the soul boxes to every other platform or ramp. I was confused when there was a gap between them and spent some time searching each level.
MrIrritating 10 月 27 日 下午 2:27 
Here are some thoughts and feedback. Good overall map and play. I did this solo.

1. The extra perk system is a bit wonky. I thought that by shooting the posters I would be able to buy an extra perk, but that wasn't the case. I had to get the free perk drop from the soul boxes. If I got the free perk drop, but didn't have enough slots, I could not have another perk. Maybe allow for the extra perks to be bought with shooting the posters, and free perks to be obtained through the free perk drop.
2. I was able to stack up a bunch of points and didn't really have any problem moving up the tower while rinsing the box over and over (like 20-25 times) without caring about how much the next door cost. I think an increase to door prices at the bottom would help resolve this and give the player more pressure to think about where to spend points.
rickjmd92  [作者] 10 月 25 日 下午 9:45 
Quick question, I’ve been trying to figure out how to make fx that are random and can damage players, how would I do that? I’ve seen some maps that implement it but I can’t find anything
D no 10 月 25 日 下午 9:38 
nice feature for hardmore gameplay! for my map i made one to kill zombies if they have been alive to longer and are not close enough to character. good hardmode
rickjmd92  [作者] 10 月 25 日 下午 9:13 
those do sound fun and hard, also i use the clean up manage from the giant as well, so if the player gets to far away from the zombie itll end up respawning itself