Call of Duty: Black Ops III

Call of Duty: Black Ops III

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MLG TOWER 2
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4.182 GB
10 月 20 日 下午 5:00
10 月 22 日 下午 12:42
2 项改动说明 ( 查看 )

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MLG TOWER 2

在 IceGrenade 的 2 个合集中
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描述
Get ready for a bigger CRAZY CHALLENGE! Welcome to MLG Tower 2. This map takes you on an adventure through multiple environments to see if you have what it takes to bring back OG gaming!

Featuring over 200 crazy meme sounds, a minecraft area, a MLG themed area, a spiral, stairs, maze, halo valhalla and evil show down boss arena!

A huge thank you goes out to the person that commissioned this map! You can get me to make you your own map here: https://icegrenade.co.uk/commissions or learn to make them yourself with 1:1 tutoring sessions https://icegrenade.co.uk/tutoring.

Other than that, enjoy this map!

Margwas
They are designed to be like George in a way, almost unkillable. They will die but they only take damage when their mouth is open. They also have about 20x the normal health, meaning some weapons are weak against them (raygun included). Some weapons are OP against the margwa, snipers/shotguns having more effect. They are designed this way to be a nuisance, to keep you moving and keep you on your toes. This is a challenge map after all.

Donations
Donations are not expected, just enjoy the map! ...but if you did want to gift a coffee then I really appreciate it! Support IceGrenade on ko-fi[ko-fi.com] Sub to IceGrenade on YouTube

Features
  • Custom Boss Fight
  • Black Ops 6 Perk Set
  • Black Ops 2 Weapons & Modern Warfare II Remastered Weapons
  • Basic Easter Egg
  • Shrek Helper AI
  • Modified Margwas (more health)
  • Custom Player character
  • Custom Cash Reward Easter Egg
  • Shootable Perkaholic Easter Egg
  • Pay to Stop the Platforms System
  • Over 200 Meme Sounds
  • BO2 HUD / Perk Shaders
  • BO4 Carpenter / Max Ammo
  • WAW Voicelines (voxes)
  • Audio Hit Sounds / Ambient Sounds
  • Modified zombie cleanup manager
  • No Perk Limit



Credits
IceGrenade: Author: Designing, Mapping, Porting, Scripting, Audio & Lighting
Scriptlord: Shrek AI, SnoopDogg Boss
MidgetBlaster: t7 asset pack (margwas)
WetEgg, Scobalula, DTZxPorter, Dest1yo, echo000 (Saluki and Cordycep), Kingslayer Kyle (Vertex Color Materials), Rex (PHD Slider Script and FX), Sphynx (Original Death Perception Script), rayjiun + shidouri + XcDylan93 (Script Assistance), garrett (Improved Wisp Tea Wisp FX), TNT, MoiCestTOM, Midgetblaster (Testing Assistance) for BO6 Perk Pack
TheSkyeLord: Weapons
Kingslayer Kyle, Scobalula, JariK, Ronan: HUD
Scobalula/Blakintosh/Eric Maynard/DTZxPorter/ID-Daemon: Asset Tools (Zeus/ExportX/Greyhound)
Harrybo21: bt/margwa source
(let me know if I missed any)
36 条留言
duvalknight420 2 小时以前 
why can the box take my gun and monkeys away seems like it will be ignored but the margwas need some type of adjustment maybe more clear the heads are open looks like they are half the time but there not making hard to kill and waste ammo
Bluemandan 13 小时以前 
Ok I have tried to see if I can get the broken hitboxes again, and I have not been able to, nor have I seen anyone else facing the issue from the posted videos on Youtube. I dont know if it was fixed from the previous patch or what, but everyone crying about now is being a baby. Buy the striker from the wall, next to speed cola. I want to do the final boss again, but I am waiting till I get a confirmation from the dev that it was fixed.
UNCLE FESTER 21 小时以前 
Margwas only take damage when mouth is open apprently
Vince T-IX 22 小时以前 
trash map; margwas bugged; ass final:steambored:
WingIdRat 22 小时以前 
this map was trash, your last map was fire bro. You are falling off
pizza shop owner 10 月 25 日 上午 11:27 
fix the margwas
Safety Jones 10 月 24 日 下午 10:14 
margwas mouth is busted how tf u supposed to know when to shoot
MoiCestTOM 10 月 24 日 下午 1:00 
after replaying with a friend we though that even if the margwa hitbox was not broken it have too much hp
Zaiko 10 月 24 日 上午 10:55 
The map is fun, but my only problem is that the Marwa's hitbox doesn't get bullets in, and having that problem and them accumulating is annoying. And the other thing is, I don't know if it's me or my vision problem, because due to the color tones of the mouths, I can't tell which one is open. It could be noticeable and the hitbox problem could be the cause of that. Everything else is fun.
Bluemandan 10 月 24 日 上午 8:32 
I was using the striker every time I would fight a Margwa. There definetely was a hitbox issue, as some runs I would instant kill them, other runs I would have to unload the entire clip, only to realize the hitbox was broke. Yes, I know that the mouth that is open and breathing is the head I can shoot. If I trigger it again in a future run, Ill record it and send it over.