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Tantros Survive
   
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标签: survival, map
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10 月 20 日 下午 2:09
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Tantros Survive

描述
Yes... the fourth map themed around the planet Tantros. Anyway.


Welcome to the wondrous ocean world of the planet Tantros! A uniquely diverse geography, a unique balance of natural resources, and a special enemy in the form of insectoids await you!

Map Geography

Like many of my maps, this one is also generated and randomly selected each time you start a game.
There are mainly several biomes:
Wasteland – the main biome, containing lots of sand, coal and scrap metal deposits, and some magma that can be used to generate electricity. It also has three sub-biomes: Rock Deposit, which contains copper, lead, and beryllium, as well as Crystal Caves, which are always buried in rock and are rich in lead and thorium. And Coral Reef, a habitat for coral.
Red Forest – a large plain overgrown with brown algae. Small oil sources and some graphite ore can be found there. This biome also has its own sub-biome: Red Rock Deposits, the only source of tungsten, as well as a few hydrothermal vents.
Green Forest - sparsely populated, it's a source of beryllium and arkycite.
Blue Forest - a blue algae biome, usually found near the map's edges. It contains some fresh water, but it's always associated with the Shale subbiome, which contains significant deposits of titanium ore and cryofluid.

It's worth noting that some biomes may not spawn the first time or may be too small. Try generating a world with the optimal area for each biome.

Game Start

Your appearance on the map is marked by a small starter pack consisting of three mono units, one poly unit, and a container filled with starting resources. You are given a short period of time to set up production and defense.

INSECTOIDS

Your main enemy on the map is the ocean's native fauna—insectoids. They spawn immediately after you, at a great distance from the core. They evolve passively, feeding on algae and capturing territory!

How do they work?

Here are their main mechanics:
.1 Immunity - For the first 1500 seconds (25 minutes), they are immune to damage. You can contain their spread, but not destroy their nests. There will also be a zone within a 50-block radius near their starting point that prevents player construction and automatically activates insectoids (more on activation below) when a player structure is detected in the zone.
.2 Colonization - After accumulating enough resources, they send a colonizer to create new hives. It can be neutralized by inflicting enough damage (or killing it). They are faster and more prepared at night!
.3 Hives - They collect algae, build turrets, and spawn enemies. They regenerate fairly quickly and are able to hold their own, albeit weakly.
.4 Activation - At first, they are passive, capable of only creating kamikaze attacks but not eager to evolve or attack. However, if even one hive is attacked (even by a single projectile), their EVOLUTION will begin and they will begin spawning enemies.
.5 [b[Evolution[/b] - After activating, their evolution factor, which is responsible for the algae collection multiplier, will increase, as well as the cooldown between enemy spawns.

Other Features

Daytime - When the algae is at night, it grows more slowly.
Weather - It's sometimes dusty here, which also slightly affects algae growth.
Nutrition - spoiler alert! The nutritional values ​​of different algae species are shown from left to right, with the left being the most nutritious: green (full block) - blue - coral - red - green

In any case, I'd like to wish you good luck, and don't be afraid to leave a comment if you have any ideas for improvement or correction!