Sea Power

Sea Power

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Amazing Alliterations - EU focused campaign
   
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Timeframe and Location: 2020s, Fictional
Alignment: NATO
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10 月 20 日 上午 6:21
10 月 23 日 上午 2:00
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Amazing Alliterations - EU focused campaign

描述
A campaign focused on modern day (~2020s) European units fighting mostly Russian units. It includes 7 missions of varying size and complexity, some of which have side objectives as well.

Missions are:
prologue - Inciting Incident .........⭐
chapter 1 - Merchant Mayham....⭐⭐⭐
chapter 2 - Hybrid Hostilities.......⭐⭐
chapter 3 - Lithuanian Landing...⭐⭐⭐⭐
chapter 4 - Kill Kuznetsov.............⭐⭐⭐
chapter 5 - Polar Pickup................⭐
chapter 6 - Final Frenzy.................⭐⭐⭐⭐⭐

The .ini file is in its own subfolder, so all 7 missions show up in their own collapsable folder under the ‘scenarios’ tab for your convenience.

Sorry about the huge number of required mods. Just install all of the listed ones. The load order should be:
- anchor chain
- Sea lifer
- NTU + PELT
- Planes and helicopters
- Ships subs and ground stuff
If steam complains that one of these requires another mod, just ignore it.

IMPORTANT: If this is the first time you use sea lifter and anchor chain, follow the installation guide linked on the sea lifter mod page. Those two mods only work properly if you jump through a few hoops first.

While creating this gameplay considerations had priority for me. But I tried to keep everything as realistic as possible (e.g. ship names, and what country operates what class of ships). Same goes for the in-game text messages. I don’t like reading through slop myself, so you don’t have to either: Nothing here was made by a toaster. All intel/message texts are written by me and kept short and concise. All missions contain triggers for win and lose conditions. So, if the mission keeps running, you have either missed something important or it’s a bug. (Let me know should that happen). If you complete the side objective in the final mission, a bunch of clutter units will despawn. That’s intentional and done to improve performance.

On the topic of performance, I know that dropping lots of sonobuoys can significantly impact FPS, especially on longer missions. So, if you don’t want to dish out buoys in a mission without submarines, I’ll tell you what missions need carpets of sonobuoys and what missions don’t.


SPOILER ALERT: If you want to find that out for yourself, don’t read the spoiler-paragraph:
only the final mission requires you to use sonobuoys. In all other missions you either lack buoys, or there are no subs.


22 条留言
Müllermeier  [作者] 10 月 23 日 上午 1:59 
@lenno thank you, So do I.
Müllermeier  [作者] 10 月 23 日 上午 1:58 
@Captain Fubar Oooops, thanks for letting me know. I fixed it now.
lenno 10 月 22 日 下午 7:06 
Very fun missions! I love objective variety and immersion!
Captain Fubar 10 月 22 日 下午 6:45 
Mission 6 is bugged, it auto ends the mission after destroying a mig as victory
Müllermeier  [作者] 10 月 22 日 上午 6:01 
@Propagandalf Thank you!

Weird. Did you install my campaign before yesterday 1:23pm? (I uploaded a small unrelated fix then) Maybe un- and re-subscribing helps? If not, can you enter the debug mode and see what triggered the win? (press F10, then click on “triggers”) There are 2 conditions that can trigger a win. I wanna see which one causes it for you.
Propagandalf 10 月 22 日 上午 4:20 
Fun missions that don't just rely on throwing a lot of stuff in your face (killing your CPU).
Sadly I can't play the last mission. When starting it I immediatly get the victory message saying I reached Toulon.
Müllermeier  [作者] 10 月 22 日 上午 3:56 
@sgt_rico HELL YEAH! Damn, I’m so glad it worked out in the end.

I’m gonna take a break from sea power campaign building for a while, this one left me quite exhausted. But I do have plans for a carrier-based campaign in the future (Don’t expect it anytime soon though). Maybe I will use the Charles de Gaulle in it, not decided yet. I love the model, it’s very beautiful and incredibly detailed.
sgt_rico 10 月 22 日 上午 3:43 
@Müllermeier, godamnit that was it! For a reason that i cannot fathom, one of the files of chainloader was missing... I unpacked it again in my Sea Power folder and now everything works! Thanks for your time and work, keep the scenarios going. More french navy carrier action please!
Müllermeier  [作者] 10 月 21 日 下午 1:29 
@jan.riedel92sz see below
Müllermeier  [作者] 10 月 21 日 下午 1:28 
@sgt_rico I just remembered: You need to do some extra steps when installing sea lifter and anchor chain, (at least the first time you install those). The sea lifter page has links to a guide for what exactly needs to be done. Could that be it, if you have not used those mods before? (it’s been so long since I installed those two, I totally forgot that was a thing)