Left 4 Dead 2

Left 4 Dead 2

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Monolith Aesthetics But Edited
   
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268.216 MB
10 月 19 日 下午 10:05
10 月 22 日 上午 1:10
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Monolith Aesthetics But Edited

描述
𝗢𝗿𝗶𝗴𝗶𝗻𝗮𝗹 𝗠𝗼𝗱: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3393879346

𝗬𝗼𝗿𝘂'𝘀 𝗪𝗼𝗿𝗸𝘀𝗵𝗼𝗽: https://psteamcommunity.yuanyoumao.com/id/imatmyfukinlimit/myworkshopfiles/


𝐅𝐢𝐫𝐬𝐭 𝐄𝐧𝐜𝐨𝐮𝐧𝐭𝐞𝐫 𝐀𝐬𝐬𝐚𝐮𝐥𝐭 𝐑𝐞𝐜𝐤𝐨𝐧

I've tried to adjust Yoru's "𝙼𝚘𝚗𝚘𝚕𝚒𝚝𝚑 𝙰𝚎𝚜𝚝𝚑𝚎𝚝𝚒𝚌𝚜" to the L4D2 campaigns, so they won't be left out. I know that 𝘍.𝘌.𝘈.𝘙𝘴 urban scenery, clashes with L4D2s swamps and villages, but adding new color corrections and darker textures will not hurt. I like it when "Total Conversion" mods include all campaigns, not just some of them, because i play booth L4D1 and L4D2 campaigns and the big differences between them in terms of aesthetics tend to bother me. So i made this low effort mod.

𝙒𝙝𝙖𝙩 𝙘𝙝𝙖𝙣𝙜𝙚𝙙? I've converted the CC from L4D1 campaigns to the L4D2 campaigns. Also, ive mixed the textures from "𝙼𝚘𝚗𝚘𝚕𝚒𝚝𝚑 𝙰𝚎𝚜𝚝𝚑𝚎𝚝𝚒𝚌𝚜" with darker versions of vanilla textures for L4D2 maps to make them more consistent in style. Includes The Last Stand and Cold Stream.

𝗢𝘁𝗵𝗲𝗿 𝗰𝗵𝗮𝗻𝗴𝗲𝘀:

- Removed the skybox that was added for No Mercy...and Dark Carnival for some reason.

- Removed the "Slo-Mo" script and sounds related to it. If you want it back subscribe to this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3394560151

- Removed: the Medkit and Witch model's to make this mod compatible with other mods that change them and Shell Impact Sounds.

- Removed Alma. If you want her back: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=653131350

- Added Reduced Reflections for less glossy props etc.

- Added map previews as a bonus :)

The rest was left untouched.

𝙏𝙝𝙞𝙨 𝙢𝙤𝙙 𝘿𝙊𝙀𝙎𝙉'𝙏 𝙘𝙝𝙖𝙣𝙜𝙚 𝙇4𝘿1 𝙘𝙖𝙢𝙥𝙖𝙞𝙜𝙣𝙨, 𝙬𝙝𝙞𝙘𝙝 𝙞𝙨 𝙬𝙝𝙮 𝙞 𝙙𝙞𝙙𝙣'𝙩 𝙞𝙣𝙘𝙡𝙪𝙙𝙚 𝙖𝙣𝙮 𝙨𝙘𝙧𝙚𝙚𝙣𝙨𝙝𝙤𝙩𝙨 𝙛𝙤𝙧 𝙩𝙝𝙚𝙢. 𝙄𝙛 𝙮𝙤𝙪 𝙬𝙖𝙣𝙩 𝙩𝙤 𝙨𝙚𝙚 𝙩𝙝𝙚𝙢, 𝙘𝙝𝙚𝙘𝙠 𝙤𝙪𝙩 𝙩𝙝𝙚 𝙤𝙧𝙞𝙜𝙞𝙣𝙖𝙡 𝙢𝙤𝙙.

𝐌𝐚𝐩𝐬 𝐚𝐫𝐞 𝐩𝐫𝐞𝐭𝐭𝐲 𝐝𝐚𝐫𝐤 𝐰𝐢𝐭𝐡 𝐭𝐡𝐢𝐬, 𝐬𝐨 𝐠𝐨 𝐠𝐫𝐚𝐛 𝐲𝐨𝐮𝐫𝐬𝐞𝐥𝐟 𝐚 𝐠𝐨𝐨𝐝 𝐟𝐥𝐚𝐬𝐡𝐥𝐢𝐠𝐡𝐭. 𝐂𝐡𝐞𝐜𝐤 𝐭𝐡𝐞𝐦 𝐨𝐮𝐭:

(𝘮𝘦𝘢𝘯𝘵 𝘵𝘰 𝘣𝘦 𝘱𝘢𝘪𝘳𝘦𝘥 𝘵𝘰𝘨𝘦𝘵𝘩𝘦𝘳)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=323165424
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3431145142

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=164497631&searchtext=better+flashlight

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=121094109&searchtext=better+flashlight


𝙊𝙩𝙝𝙚𝙧 𝙈𝙤𝙙'𝙨 𝙩𝙝𝙖𝙩 𝙞'𝙫𝙚 𝙪𝙨𝙚𝙙:

𝗗𝗮𝗿𝗸𝗲𝗿 𝗪𝗼𝗿𝗹𝗱 𝗧𝗲𝘅𝘁𝘂𝗿𝗲𝘀 𝗙𝗼𝗿 𝗟𝟰𝗗𝟮 𝗖𝗮𝗺𝗽𝗮𝗶𝗴𝗻𝘀: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3329354534&searchtext=darker+world+textures

𝗙.𝗘.𝗔.𝗥 𝗨𝗜 𝗦𝗹𝗼𝗽(𝗺𝗮𝗽 𝗽𝗿𝗲𝘃𝗶𝗲𝘄𝘀 𝗳𝗼𝗿 𝗟𝟰𝗗𝟭): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3456332600

𝗥𝗲𝗱𝘂𝗰𝗲𝗱 𝗥𝗲𝗳𝗹𝗲𝗰𝘁𝗶𝗼𝗻𝘀: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3126802132&searchtext=reduced+reflections
27 条留言
Jacket Gaming 9 小时以前 
Would you be able to make a version of this compatible with the original Monolith Aesthetics so you can change both L4D2 and L4D1 campaigns?
Joe Biden 13 小时以前 
keep up the good work!! cant wait for trs aesthetics!!!
HansWilker 10 月 23 日 下午 4:41 
which skybox mod you reccomend that could combine with the aesthetic of the mod bro :D
ozzy 10 月 22 日 下午 10:14 
legend
RED  [作者] 10 月 22 日 下午 9:18 
Yeah. I'm making it right now.
ozzy 10 月 22 日 下午 8:34 
would you consider making a version like this for TRS aesthetics?
g0blin79 10 月 22 日 上午 5:00 
understood :steamthumbsup:
RED  [作者] 10 月 22 日 上午 4:59 
From what i've know theres only one color correction file for the saferoom and some campaigns use it and some don't. Some for example use the color correction of a specific map for example instead of the one made for the saferoom specifically. I can't do anything about that, it's just the way some of the campaign's were made.
g0blin79 10 月 22 日 上午 4:55 
i got another bug report for you: the color correction does not apply when inside a saferoom, only when you leave it.
RED  [作者] 10 月 21 日 下午 11:58 
I'm working on TRS Aesthetic's But Edited right now. I don't know when i will upload it.

And the flashlight i forgot about it so i'll remove it. Thanks for telling me.