破门而入2:北方特遣队

破门而入2:北方特遣队

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Nowheraki Militia
   
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Content Type: Playable Units
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18.266 MB
10 月 19 日 上午 9:55
10 月 19 日 上午 10:30
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Nowheraki Militia

描述
OVERVIEW
So far as Coalition forces fight to turn the tide in Nowheraki the contribution from the natives has been limited to the Nowheraki SWAT and their militia allies. The Nowheraki Government recognise this needs to change and have agreed with several Militia organisation that they will be provided with limited training, equipment and importantly Ministry of Interior backing in return for taking the fight to the insurgent threat more proactively.

The Nowheraki Militia are a volunteer unit made up of two parts.

The Command Element contains the charismatic Commander who leads his unit by example, his Enforcers who are heavily armoured and slow but effective in CQB, Explosive Experts who can blow up walls or doors and Sharpshooters who can effectively pick off enemies at mid to long range.

All classes in the Command Element use a full deploy slot.

The bulk of the manpower is therefore provided by the Riflemen and Support Gunners who are less specialised and cost half a deployment slot each.

I've tried to balance the unit around campaign play where you will need to find the balance between use of your more effective but less numerous Command Element along with the grunts who will need to do the heavy lifting. The Command Element classes are specialised and designed to support the more numerous classes.

FEATURES
Full custom doctrine tree based on the SWAT Overhaul mod, themed more on the learnings of experience rather than training courses. What I've tried to do with this doctrine tree is provide less of the nodes that just provide linear improvements to accuracy or aim time and more that are situational or trade offs.

US weapons are available via Battle Honour unlocks however will be less useful until you unlock corresponding doctrine points.

Weapons and attack types aimed to ensure that your 7.62 based armoury remains viable even when US weapons are unlocked.

Stylish mixed Woodland/DCU uniforms.

CREDITS
A thank you to Chad di Urbino for sharing the helmet and extended vest used in the mod. Also to D-Boy for the M249 and Chest Rig UI image used in the mod.

Any feedback about balance or bugs more than welcome.
4 条留言
AcheronBlackhand 10 月 24 日 下午 1:02 
This mod is interesting. You've got exactly two NVGs (command squad snipers with the one scope), almost no silencers except I think on the M4s (also needs to survive a campaign or ToD to earn), You have less man power than the Swat team (15 deploy points to 16), The doctrine tree feels reasonable.

Also the riflemen with AK underfolders or AKMs get suppression access an OP skill on 12 1/2 cost deploy men. I get the Support 4 man team getting it but also the entire rifle group???
JB bro 10 月 23 日 上午 4:48 
Who, but us can defend our homes?
James  [作者] 10 月 22 日 下午 12:30 
@youthinkimrealyoudelusionalfreak Thanks for that feedback, really appreciate it! And thank you for flagging the MP5 issue, should be fixed.
youthinkimrealyoudelusionalfreak 10 月 20 日 上午 1:08 
Hey, this mod is like 10/10 of all the underdog local squad mods out there!
They really fight like Militia and i can see their roles and gears are all very thoughtfully placed & balanced!
Thank you so much for sharing such valuable work mate! I'm kinda becoming your fan right now. :D

Oh and there is a bug on your SWAT Overhaul mod, MP5A3 is missing something, leads my game to crash.
other than that, i already love those AKMs loudness replacing that darn Mini-Uzis and others. Thank you. :)